Mobile Legends: Bang Bang Test Server Update as of June 25, 2026: Odette nerfed and Mashi adjusted

On June 25, the developers of Mobile Legends: Bang Bang released an update for the mobile MOBA’s test server, which nerfed certain heroes, such as Odette and Bruno, optimized the target selection mechanic, and rebalanced the “Chaotic Brawl” mode. Below is the full list of changes for Patch 2.1.94 in Russian.
Hero Changes
The symbols (↑) (↓) (~) indicate a buff, nerf, and change, respectively.
Bruno (↓)
Ability 1 (↓)
- Base Damage: 100–175 >> 75–100;
- Using this ability no longer interrupts the hero’s attacks.
Updated Kayla (↓)
Ultimate (↓)
The rate at which the lasso shrinks has been slowed.
Masha (~)
Control feel has been optimized, and skill damage has been slightly reduced.
Skill 1 (↓)
The cast delay has been reduced by 20%.
- Base Damage: 300–550 >> 250–450.
Odette (↓)
The hero’s skill damage has been slightly reduced in the early game.
Passive Ability (↓)
- Bounce damage: 144–200 >> 106–190.
First Ability (↓)
- Slow: 40% >> 30%.
Battlefield Changes
Control Optimization
Target selection priority has been optimized: absolute health >> effective health.
In the target selection priority settings, the “lowest health” option has been optimized and replaced with “lowest effective health.”
This option now takes the enemy’s armor into account along with health to prioritize the target that is easiest to kill, rather than the one with the lowest health.
Karina, Carrie, Leslie, and Tamuz will temporarily retain their original target selection priority. The default settings for “closest target” and “lowest health as a percentage” remain unchanged. Heroes that use these parameters will not be affected.
System Changes
“Highlights” Feature Optimization
We are fully rolling out the optimization of the “Highlights” feature. Feel free to check it out!
Seasonal Achievements
We’ve adjusted the point requirements for reaching various seasonal achievement tiers and made numerical adjustments to some achievement quests.
Groups
The current testing phase for this feature has concluded. Thank you for your support and understanding. We will continue to optimize the new content before its official release. Stay tuned for updates!
Mode Changes
Chaotic Brawl
In this test patch, we have adjusted the equipment, buffs, and hero roster in the “Chaotic Brawl” mode.
Equipment Changes
We’ve adjusted the stats for all equipment used in matches. Try them out on the test server!
Fragment Changes
- Introductory Course: After dealing damage with abilities, your next basic attack will also strike nearby heroes, dealing magic damage equal to X% of their maximum health and stunning them (triggers once every X seconds);
- Follow-Up Strike: Basic attacks trigger an additional attack effect. The pure damage effect has been removed; basic attacks now grant 40% additional attack speed;
- Giant Slayer: Basic attacks deal additional pure damage equal to 1% of the target’s maximum health (previously dealt magic damage);
- Swift Mage: Moving 1 unit reduces the cooldown of all abilities by 0.2 seconds (previously triggered after moving a fixed distance);
- Counter Growth. Spiked Retaliation: Gains spike charges after taking damage. Each charge increases the hero’s maximum health and size. The starting number of charges depends on the current round. The limit on the number of charges per round has been adjusted;
- Counter-Growth. Bastion’s Spikes: Gains spike charges after taking damage. Deals pure damage to nearby enemies for every X charges gained. The starting number of charges depends on the current round. The limit on the number of charges per round has been adjusted;
- Secret Mastery: Each time the skill hits a target, it gains X Magic Power. Cooldown: X s. The initial Magic Power bonus depends on the current round (the effect that ignores Magic Defense has been removed);
- Side by Side: Healing or casting a shield on an ally blesses them for a certain period of time. When the blessed ally deals damage to an enemy, you fire a magic arrow at the target, dealing damage based on the healing effect.
Fragment Rarity Upgrades
- Defiance: Level 3 → Level 4;
- Critical Strike Mastery: Rarity increased. Trigger condition changed to 40% critical strike chance / 150% critical damage;
- Secret Mastery: Rarity increased; damage bonus increased to 8 Magic Power.
Fragment Rarity Decreases
- Critical Charge: Rarity reduced. The buff is now easier to obtain from the total pool.
Changes to Fragment Stats
- Master of Attributes: The price reduction for attribute potions has been increased from 40% to 50%;
- Wind Burst: Critical damage chance increased to 100%;
- Instant Execution: Base damage increased to 500;
- Shadow Pursuit: Movement Speed bonus increased to 200%;
- Deadly Strike: Additional damage increased from 18% to 20%;
- Step of the Wind: Movement speed boost increased from 30% to 40%;
- Life Steal: Lifesteal increased from 8% to 10%;
- Killer Instinct: Bonuses to additional adaptive damage and adaptive armor penetration have been increased;
- Supreme Divine Power: The maximum number of charges has been reduced;
- Rage: The attack speed bonus has been reduced from 25% to 20%.
Changes to the Total Number of Buffs
- Super Purge: The buff has been added to the game;
- Return Flash: The buff has been removed indefinitely;
- Camouflage Flash: The buff has been removed indefinitely;
- Gravitational Collapse: The buff has been removed indefinitely;
- Overload Flash: The ability has been removed indefinitely.
Changes to the list of available heroes
- Helkart: Hero spawn rate has been adjusted;
- Estes: Added a visual indicator for the selected target;
- Hilos: The slow effect when moving backward has been removed;
- Chip: The duration of portals in the play area has been reduced.
Photo — MOONTON Games.


