Beta
CS2Dota 2MLBBIndustry
CS2
NewsArticlesTournamentsMatches
Beta
Beta
OverviewNewsArticlesTournamentsMatches
OverviewNewsArticlesTournamentsMatches
OverviewNewsArticles
NewsArticles
AboutContacts
Beta
AboutContactsEditorial team

©2026 offstage.gg

If you found an error, please let us know: support@offstage.gg

Privacy PolicyTerms of Service

This site is for informational purposes only. Republishing site materials is permitted only with an active link to the original source. Some site materials may contain information not intended for persons under 18 years of age.

News
HomeCS2NewsCounter-Strike 2 Update from October 30, 2026: Removal of Lar Rifle Files and Music Pack Updates
Subscribe to our Telegram
Oct 31, 2026, 11:26 AM
CS2
News

Counter-Strike 2 Update from October 30, 2026: Removal of Lar Rifle Files and Music Pack Updates

Gleb Brekhov
Counter-Strike 2 logo

On the evening of October 30, Valve released a technical update for Counter-Strike 2. The developers removed files from the game related to the model, textures, and the full range of animations for the Lar rifle, updated the interface localization for several languages, and completely rewrote the soundevents configuration files for all existing music packs.

List of removed files

  • weapons/models/lar/weapon_rif_lar.vmdl_c
  • weapons/models/lar/mesh/fbx/do_not_ship/lar_temp.vmat_c
  • weapons/models/lar/mesh/fbx/do_not_ship/initialshadinggroup_roughness_jpg_55597ce4.vtex_c
  • weapons/models/lar/mesh/fbx/do_not_ship/initialshadinggroup_normal_png_419b046c.vtex_c
  • weapons/models/lar/mesh/fbx/do_not_ship/initialshadinggroup_emissive_jpg_9d61adb2.vtex_c
  • weapons/models/lar/mesh/fbx/do_not_ship/initialshadinggroup_albedo_jpg_a9420be9.vtex_c
  • weapons/models/lar/materials/weapon_rif_lar.vmat_c
  • panorama/images/icons/equipment/lar.vsvg_c
  • panorama/images/econ/weapons/base_weapons/weapon_lar_png.vtex_c
  • animation/skeletons/weapons/lar.vnmskel_c
  • animation/anims/world/rifle/rifle_lar/shoot_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/shoot_lar.vnmclip+non_additive.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/reload_lar_silent.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/reload_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/reload_crouch_lar_silent.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/reload_crouch_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/idle_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/idle_lar.vnmclip+non_additive.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/idle_crouch_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/idle_crouch_lar.vnmclip+non_additive.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/draw_lar.vnmclip_c
  • animation/anims/world/rifle/rifle_lar/draw_crouch_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/shoot1_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/reload_silent_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/reload_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/lookat01_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/ironsight_shoot_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/ironsight_fidget_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/idle_lar.vnmclip_c
  • animation/anims/viewmodel/rifle/rifle_lar/draw_lar.vnmclip_c

List of modified files

  • resource/csgo_brazilian.txt
  • resource/csgo_bulgarian.txt
  • resource/csgo_czech.txt
  • resource/csgo_danish.txt
  • resource/csgo_dutch.txt
  • resource/csgo_finnish.txt
  • resource/csgo_french.txt
  • resource/csgo_german.txt
  • resource/csgo_greek.txt
  • resource/csgo_hungarian.txt
  • resource/csgo_indonesian.txt
  • resource/csgo_italian.txt
  • resource/csgo_japanese.txt
  • resource/csgo_korean.txt
  • resource/csgo_latam.txt
  • resource/csgo_norwegian.txt
  • resource/csgo_polish.txt
  • resource/csgo_portuguese.txt
  • resource/csgo_romanian.txt
  • resource/csgo_russian.txt
  • resource/csgo_chinese.txt
  • resource/csgo_spanish.txt
  • resource/csgo_swedish.txt
  • resource/csgo_tchinese.txt
  • resource/csgo_thai.txt
  • resource/csgo_turkish.txt
  • resource/csgo_ukrainian.txt
  • resource/csgo_vietnamese.txt
  • soundevents/music/3kliksphilip_01/game_sounds_music.vsndevts_c
  • soundevents/music/adambeyer_01/game_sounds_music.vsndevts_c
  • soundevents/music/alrt_01/game_sounds_music.vsndevts_c
  • soundevents/music/altare_01/game_sounds_music.vsndevts_c
  • soundevents/music/amontobin_01/game_sounds_music.vsndevts_c
  • soundevents/music/austinwintory_01/game_sounds_music.vsndevts_c
  • soundevents/music/austinwintory_02/game_sounds_music.vsndevts_c
  • soundevents/music/austinwintory_03/game_sounds_music.vsndevts_c
  • soundevents/music/austinwintory_04/game_sounds_music.vsndevts_c
  • soundevents/music/awolnation_01/game_sounds_music.vsndevts_c
  • soundevents/music/bbnos_01/game_sounds_music.vsndevts_c
  • soundevents/music/beartooth_01/game_sounds_music.vsndevts_c
  • soundevents/music/beartooth_02/game_sounds_music.vsndevts_c
  • soundevents/music/benbromfield_01/game_sounds_music.vsndevts_c
  • soundevents/music/blitzkids_01/game_sounds_music.vsndevts_c
  • soundevents/music/borne_01/game_sounds_music.vsndevts_c
  • soundevents/music/chipzel_01/game_sounds_music.vsndevts_c
  • soundevents/music/damjanmravunac_01/game_sounds_music.vsndevts_c
  • soundevents/music/danielsadowski_01/game_sounds_music.vsndevts_c
  • soundevents/music/danielsadowski_02/game_sounds_music.vsndevts_c
  • soundevents/music/danielsadowski_03/game_sounds_music.vsndevts_c
  • soundevents/music/danielsadowski_04/game_sounds_music.vsndevts_c
  • soundevents/music/danielsadowski_05/game_sounds_music.vsndevts_c
  • soundevents/music/darude_01/game_sounds_music.vsndevts_c
  • soundevents/music/denzelcurry_01/game_sounds_music.vsndevts_c
  • soundevents/music/dren_01/game_sounds_music.vsndevts_c
  • soundevents/music/dren_02/game_sounds_music.vsndevts_c
  • soundevents/music/dren_03/game_sounds_music.vsndevts_c
  • soundevents/music/dryden_01/game_sounds_music.vsndevts_c
  • soundevents/music/feedme_01/game_sounds_music.vsndevts_c
  • soundevents/music/freakydna_01/game_sounds_music.vsndevts_c
  • soundevents/music/ghost_01/game_sounds_music.vsndevts_c
  • soundevents/music/hades_01/game_sounds_music.vsndevts_c
  • soundevents/music/halo_01/game_sounds_music.vsndevts_c
  • soundevents/music/health_01/game_sounds_music.vsndevts_c
  • soundevents/music/hlalyx_01/game_sounds_music.vsndevts_c
  • soundevents/music/hlb_01/game_sounds_music.vsndevts_c
  • soundevents/music/hotlinemiami_01/game_sounds_music.vsndevts_c
  • soundevents/music/hundredth_01/game_sounds_music.vsndevts_c
  • soundevents/music/ianhultquist_01/game_sounds_music.vsndevts_c
  • soundevents/music/isoxo_01/game_sounds_music.vsndevts_c
  • soundevents/music/jamesandthecoldgun_01/game_sounds_music.vsndevts_c
  • soundevents/music/jesseharlin_01/game_sounds_music.vsndevts_c
  • soundevents/music/jonathanyoung_01/game_sounds_music.vsndevts_c
  • soundevents/music/juelz_01/game_sounds_music.vsndevts_c
  • soundevents/music/juelz_02/game_sounds_music.vsndevts_c
  • soundevents/music/kellybailey_01/game_sounds_music.vsndevts_c
  • soundevents/music/killermike_01/game_sounds_music.vsndevts_c
  • soundevents/music/killscript_01/game_sounds_music.vsndevts_c
  • soundevents/music/kitheory_01/game_sounds_music.vsndevts_c
  • soundevents/music/knock2_01/game_sounds_music.vsndevts_c
  • soundevents/music/knock2_02/game_sounds_music.vsndevts_c
  • soundevents/music/laurashigihara_01/game_sounds_music.vsndevts_c
  • soundevents/music/lenniemoore_01/game_sounds_music.vsndevts_c
  • soundevents/music/mateomessina_01/game_sounds_music.vsndevts_c
  • soundevents/music/mattlange_01/game_sounds_music.vsndevts_c
  • soundevents/music/mattlevine_01/game_sounds_music.vsndevts_c
  • soundevents/music/mattlevine_02/game_sounds_music.vsndevts_c
  • soundevents/music/meechydarko_01/game_sounds_music.vsndevts_c
  • soundevents/music/michaelbross_01/game_sounds_music.vsndevts_c
  • soundevents/music/midnightriders_01/game_sounds_music.vsndevts_c
  • soundevents/music/mordfustang_01/game_sounds_music.vsndevts_c
  • soundevents/music/neckdeep_01/game_sounds_music.vsndevts_c
  • soundevents/music/neckdeep_02/game_sounds_music.vsndevts_c
  • soundevents/music/newbeatfund_01/game_sounds_music.vsndevts_c
  • soundevents/music/noisia_01/game_sounds_music.vsndevts_c
  • soundevents/music/perfectworld_01/game_sounds_music.vsndevts_c
  • soundevents/music/perfectworld_02/game_sounds_music.vsndevts_c
  • soundevents/music/pirapus_01/game_sounds_music.vsndevts_c
  • soundevents/music/proxy_01/game_sounds_music.vsndevts_c
  • soundevents/music/pvris_01/game_sounds_music.vsndevts_c
  • soundevents/music/radcat_01/game_sounds_music.vsndevts_c
  • soundevents/music/repiet_01/game_sounds_music.vsndevts_c
  • soundevents/music/roam_01/game_sounds_music.vsndevts_c
  • soundevents/music/robertallaire_01/game_sounds_music.vsndevts_c
  • soundevents/music/sammarshall_01/game_sounds_music.vsndevts_c
  • soundevents/music/sammarshall_02/game_sounds_music.vsndevts_c
  • soundevents/music/sarahschachner_01/game_sounds_music.vsndevts_c
  • soundevents/music/sasha_01/game_sounds_music.vsndevts_c
  • soundevents/music/scarlxrd_01/game_sounds_music.vsndevts_c
  • soundevents/music/scarlxrd_02/game_sounds_music.vsndevts_c
  • soundevents/music/seanmurray_01/game_sounds_music.vsndevts_c
  • soundevents/music/selectiveresponse_01/game_sounds_music.vsndevts_c
  • soundevents/music/shockone_01/game_sounds_music.vsndevts_c
  • soundevents/music/skog_01/game_sounds_music.vsndevts_c
  • soundevents/music/skog_02/game_sounds_music.vsndevts_c
  • soundevents/music/skog_03/game_sounds_music.vsndevts_c
  • soundevents/music/starjunk95_01/game_sounds_music.vsndevts_c
  • soundevents/music/sullivanking_01/game_sounds_music.vsndevts_c
  • soundevents/music/theverkkars_01/game_sounds_music.vsndevts_c
  • soundevents/music/theverkkars_02/game_sounds_music.vsndevts_c
  • soundevents/music/tigercub_01/game_sounds_music.vsndevts_c
  • soundevents/music/timhuling_01/game_sounds_music.vsndevts_c
  • soundevents/music/timhuling_02/game_sounds_music.vsndevts_c
  • soundevents/music/treeadams_01/game_sounds_music.vsndevts_c
  • soundevents/music/treeadams_benbromfield_01/game_sounds_music.vsndevts_c
  • soundevents/music/troelsfolmann_01/game_sounds_music.vsndevts_c
  • soundevents/music/twerl_01/game_sounds_music.vsndevts_c
  • soundevents/music/twinatlantic_01/game_sounds_music.vsndevts_c
  • soundevents/music/valve_01/game_sounds_music.vsndevts_c
  • soundevents/music/valve_02/game_sounds_music.vsndevts_c
  • soundevents/music/valve_cs2_01/game_sounds_music.vsndevts_c

The previous Counter-Strike 2 update was released on October 23. Overnight, the developers released a patch that included changes to map scripting and fixed several critical bugs that were causing the game client to crash.

Read also: A new weapon, the Lar, has been discovered in the Counter-Strike 2 files

Photo: Valve.

Tags:
Counter-Strike 2
Lar
Valve
Source: https://steamdb.info/app/730/patchnotes/
Gleb Brekhov
Gleb BrekhovAuthor · Editor-in-Chief

Read also

A photo of soulfly from the tournament
Hot
Eternal Fire — champion of Stake Ranked Episode 5
Oct 30, 2026, 11:43 PM
Nemiga Gaming captain Nikita “robo” Dushin.
Hot
Results of Day 7 of PGL Masters Bucharest 2026: Nemiga Gaming and FURIA will face off in the final
Oct 30, 2026, 08:52 PM
Photo: MOUZ
Hot
MOUZ was eliminated from PGL Masters Bucharest 2026; FURIA advanced to the final
Oct 30, 2026, 08:51 PM

News

All news
News
Mobile Legends: Bang Bang Test Server Update as of October 30, 2026: Bang Bang Mode and Natalia Buff
Oct 31, 2026, 10:55 AM
Official Art of Natalia
News
The third event in the BLAST Open series for 2027 has been announced
Oct 31, 2026, 10:54 AM
The trophy for the BLAST Open series tournaments.
News
The roster of commentators for the official IEM Beijing 2026 broadcast studios has been announced
Oct 31, 2026, 10:18 AM
IEM Beijing 2026 announcement image
News
nota and tasman have joined Rune Eaters Esports
Oct 31, 2026, 10:05 AM
A photo of nota from the tournament
Hot
Results of Day 10 of the 2026 League of Legends World Championship: Team Liquid and G2 Esports were eliminated
Oct 31, 2026, 09:38 AM
League of Legends World 2026 Poster