The national teams from China and Mongolia have qualified for the Esports Nations Cup 2026 in CS2 from South and East Asia

Qualifiers for the 2026 Esports Nations Cup in South and East Asia concluded today, with the national teams of China and Mongolia defeating their opponents in the finals to earn spots in the main event.
In the grand final of the qualifying event, the Chinese national team defeated the Mongolian national team. On the first map, Mirage, the Chinese team pulled ahead confidently, winning 13–5. On the decisive map, Inferno, Luna “SPine” Qingsong’s team once again proved stronger than their opponent and secured the victory with a score of 16–12.
The final match of the tournament’s lower bracket, in turn, began on Inferno, where the Mongolian national team defeated the Pakistani national team with a score of 13–7. Next up was Nuke, where the Mongolians managed to close out the series in their favor with a 13–10 victory.
China National Team Roster
- Long “SPine” Qingsong
- Yuhao “rage” Tang
- Wang “suki” Guanshen
- Wu “tutu” Jiancong
- Li Han “L1haNg” Wang
Mongolia National Team Roster
- Sergelen “sergelen19k” Baldansuren
- Undrakhbayar “ROUX” Zolbayar
- Yalalt “yAmi” Oyuunbileg
- Chinguun “hasteka” Bayarmaa
- Tengis “sk0R” Batjargal
- Mönkh-Ochir “Redka” Myagmarsuren (coach)
The Esports Nations Cup 2026 qualifiers for South and East Asia took place online on July 19. The decisive matches, which used a double-elimination system, were played in a best-of-3 format. The national teams from China and Mongolia secured their spots in the main event.
Photo by Sebastian Pandelache, PGL.


