On the evening of September 15, the Dota 2 developers released balance patch 7.41f. The developers made changes and balance adjustments affecting heroes and items. The full list of updates in Russian is available in our article.
Item Changes
- The mana regeneration bonus has been reduced from 0.8 to 0.6.
- Chop Tree: Cooldown reduced from 4 to 3 seconds.
- Now, when changing rifts, the Tormentor deflects incoming projectiles away from its target;
- Recipe cost increased from 900 to 1,000 gold (total cost increased from 5,100 to 5,200 gold).
- Recipe cost increased from 450 to 550 gold (total cost increased from 1,900 to 2,000 gold).
- The mana regeneration bonus has been reduced from 1.75 to 1.5.
- The recipe cost has been increased from 700 to 800 gold (the total cost has increased from 5,200 to 5,300 gold).
- The recipe cost has been reduced from 450 to 350 gold (the total cost has been reduced from 3,400 to 3,300 gold).
- The total cost has increased from 4,450 to 4,550 (due to the increased cost of Dragon Lance).
- The recipe cost has been reduced from 1,100 to 1,000 gold (the total cost—5,900 gold—remains unchanged due to the increased cost of the Dragon Lance).
- Mirror Image: Damage dealt by ranged illusions has been reduced from 28% to 25%.
- The lifesteal bonus has been reduced from 24% to 22%;
- Vampirism from attacks on creeps has been reduced from 14.4% to 13.2%.
- Static Charge: Duration reduced from 15 to 12 seconds.
- Recipe cost increased from 200 to 400 gold (total cost increased from 4,900 to 5,100 gold).
- Vampirism bonus reduced from 30% to 25%;
- Lifesteal from attacks on creeps has been reduced from 18% to 15%.
- Arctic Blast: Damage reduced from 260 to 225.
- Shadow Walk: cooldown increased from 22 to 23 seconds;
- Shadow Walk: bonus movement speed reduced from 22% to 20%.
Changes to Neutral Items
Spells
- Attack damage reduction increased from 30/60 to 35/70.
Hero Changes
- Mana Break: Damage from burned mana increased from 60% to 65%.
- Intelligence gain increased from 2.9 to 3.2;
- Damage per level increased from 3.5 to 3.6.
- Track: Bonus gold for self reduced from 130/225/320 to 80/160/240;
- Track: Bonus gold for allies reduced from 50/90/130 to 40/80/120.
- Level 10 Talent: The slow duration bonus from Shuriken Toss has been reduced from 0.6 to 0.35 seconds;
- Level 20 Talent: “Track’s victims share their vision” has been replaced with “+190 damage to Shuriken Toss”;
- Level 25 Talent: “+250 damage to Shuriken Toss” has been replaced with “Track’s victims share their vision.”
- Insatiable Hunger: Mana cost reduced from 80 to 70.
- Base damage reduced by 2;
- Damage at Level 1 reduced from 64–66 to 62–64;
- Base movement speed reduced from 300 to 295.
- Hitch A Ride: Cast range reduced from 250 to 200.
- Strength gain increased from 2 to 2.2.
- Zealot: The Zealot’s respawn time has been changed from 60 to 60 – 1 second per hero level.
- Power Cogs: Mana cost increased from 75 to 90;
- Power Cogs: Knockback duration reduced from 0.8 to 0.7 seconds.
- Base Intelligence increased from 20 to 21;
- Damage at level 1 increased from 47–51 to 48–52.
- Base attack speed reduced from 100 to 95.
- Stone Remnant: The maximum number of charges now increases by 1 every 5 levels instead of every 4 levels;
- Stone Remnant: The maximum number of charges has been reduced from 14 to 13 and is now reached at level 30 instead of level 28.
- Level 20 Talent: “+25% to Magnetize damage and duration” has been replaced with “+35 damage per second from Magnetize”;
- Level 20 Talent: “+175% Power to damage from Rolling Boulder” has been replaced with “+200 to damage from the clone created by Geomagnetic Grip”;
- Level 25 Talent: “+250 damage from Geomagnetic Grip’s clone” has been replaced with “+250% Strength to Rolling Boulder’s damage.”
- Base Agility reduced from 22 to 21;
- Damage at Level 1 reduced from 52–56 to 51–55.
- Demonic Summoning: Eidolons’ attack range reduced from 425/450/475/500 to 380/420/460/500;
- Black Hole: Pull speed with Aghanim's Scepter reduced from 175 to 150.
- Level 20 Talent: Eidolons’ damage bonus has been reduced from 40 to 30.
- Base Strength reduced from 17 to 16;
- Base Strength reduced from 23 to 22;
- Damage at Level 1 reduced from 44–49 to 43–48;
- Strength gain increased from 3.3 to 3.4.
- Cold Snap: Cooldown increased from 18 to 19 seconds;
- Ghost Walk: The periodic damage from Aghanim’s Shard now only affects heroes.
- Level 15 Talent: Damage bonus from Spirits has been reduced from 50% to 40%.
- Base attack speed reduced from 100 to 90.
- Chakra Magic: Cooldown reduction reduced from 3/4/5/6 to 2.5/3.5/4.5/5.5 seconds;
- Spirit Form: Healing from Illuminate reduced from 70% to 60%;
- Spirit Form: Healing from Aghanim's Shard remains at 100%.
- Base damage reduced by 1;
- Damage at level 1 reduced from 50–56 to 49–55.
- Level 20 Talent: The damage-per-second bonus from Kazurai Katana has been reduced from 4% to 3.5%.
- Island Elixir: Healing changed from 34/56/78 to 30/55/80;
- Rage: Cooldown increased from 20/19/18/17 to 21/20/19/18 seconds;
- Infest: Duration on enemies when used with Aghanim’s Scepter has been reduced from 5 to 4 seconds.
- Level 10 Talent: Movement speed bonus reduced from 20 to 15.
- Base Intelligence reduced from 30 to 28;
- Damage at level 1 reduced from 51–59 to 49–57.
- Fiery Soul: Additional attack speed reduced from 8/16/24/32 to 7/14/21/28;
- Fiery Soul: Duration reduced from 18 to 16 seconds.
- Entangle: Cooldown reduced from 10 to 7/8/9/10 seconds.
- Rebound: Bonus movement speed for an ally has been changed from 15/20/25/30% to 25%.
- Base armor increased by 1
- Celestial Quiver: Base cooldown increased from 6 to 7 seconds
- Sacred Arrow: Maximum stun duration reduced from 2.6/3.4/4.2/5 to 2.3/3.2/4.1/5 seconds
- Sadist: The number of effects granted per hero kill has been reduced from 6 to 4.
- Healing bonus reduced from 55/65/75/85% to 45/55/65/75%.
- Necromastery: Damage per soul changed from 1.35 + 0.15 per level to 1 + 0.8 every 6 levels;
- Shadowraze: Bonus damage per soul reduced from 3 to 2.
- Level 15 Talent: Armor reduction bonus from Presence of the Dark Lord reduced from 2 to 1.5.
- Base health regeneration has been reduced by 0.25.
- Slithereen Crush: Damage reduced from 75/150/225/300 to 60/140/220/300.
- Desolate: Damage reduced from 23 + 2 per level to 23.5 + 1.5 per level.
- Base Intelligence reduced from 20 to 17.
Nature's Guise: The delay before invisibility ends when exiting trees has been reduced from 2 to 1 second.
- Leech Seed: Now costs 35 mana;
- Leech Seed: Healing from damage changed from 20% to 10/15/20/25%;
- Living Armor: Minimum damage blocked reduced from 20 to 10;
- Level 10 Talent: “+3 healing per second from Living Armor” has been replaced with “+3 seconds to Living Armor’s duration.”
- Pit of Malice: Aghanim’s Scepter upgrade removed;
- Fiend's Gate: Cooldown with Aghanim’s Scepter reduced from 100/95/90 to 90/85/80 seconds.
- Base health regeneration reduced by 0.25.
- Decay: Mana cost increased from 100 to 110.
- Maul: Damage based on health increased from 1.25% to 1.75%.
- Base attack speed increased from 90 to 95.
- Arctic Burn: Cooldown increased from 26/24/22/20 to 29/26/23/20 seconds;
- Cold Embrace: Healing as a percentage of maximum health reduced from 2.25/3/3.75/4.5% to 1.5/2.5/3.5/4.5%.
The most recent patch for Dota 2 was 7.41e. In it, the developers made balance changes to heroes and items, specifically nerfing Treant Protector, Earth Spirit, and Zeus, as well as altering the stats of several popular items.