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HomeDota 2NewsSpeeed: “An important point in Dota: kills early in the game aren’t that valuable.”
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Jun 11, 2026, 04:35 PM
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Speeed: “An important point in Dota: kills early in the game aren’t that valuable.”

Kirill Alexandrov
Photo by Paul “Speeed” Bochić

GamerLegion support Paul “Speeed” Boccicchio recorded a recap of the second map of the North American qualifier finals for the Esports World Cup 2026 against Ignite.

On playing Venomancer against Clockwerk

We’re up against Clockwerk, so I’m playing Venomancer in this game. I’m trying out a new strategy that my teammate Bignum told me about: using Plague Wards at level one to destroy the cog machines. Pretty cool, isn’t it? They’re worth a decent amount—18 gold—and if you destroy them, he won’t be able to use them. So it’s a decent way to deal with them, though not entirely foolproof.

On early kills in Dota 2

An important point in Dota: kills early in the game aren’t that valuable. If you spend too many resources on a kill, especially when the enemy was already low on health, it’s absolutely not worth it. For example, at the start of this push under the tower, they were both at full health. If they retreat now, they’ll have a gold lead. If they hold it—another reason why pushing under the tower is bad: you’ll likely lose two creeps. In the end, they lose both gold and the lead.

They could have combined their waves and continued to build their advantage on the lane. Instead, they’re like, “Oh, let’s attack him. 200 gold!” Even if they kill him, it’s not worth it. He’ll just return to the lane with full health and full mana, and if they’re out of resources, he’ll be able to kill them, giving him a creep advantage—which is arguably more important than kills.

Clockwerk is like, “I’ll try to outplay you”—and ends up dying. Even if he didn’t die, it’s still terrible because you simply couldn’t stay on the lane for a full 45 seconds or a minute.

On Teleporting Together

You need to act simultaneously. If you’ve decided to defend the bottom lane, everyone should teleport at the same time. How do you use this advice in ranked matches? Countdown. If you’re in the mood and ready to take charge, do a countdown: 3, 2, 1—teleport.

On the opponent’s chances on the second map

I sincerely believe they could have won this game. Of course, even if they outplay us in the early game and build a 3–4 thousand net worth lead, they’ll still have to fight hard because we have a good setup for Phantom Lancer and Lycan. But they need to win the early game against Lycan and PL; otherwise, it’ll be really tough if they fall behind with their heroes.

  • Read also: GamerLegion Qualifies for the 2026 Esports World Cup from North America

GamerLegion received an invitation to the closed qualifier for the Esports World Cup 2026. In the bracket, the team defeated Stormrage and Ignite—they would later face the latter in the final. Throughout the qualifier, GL did not lose a single map.

Photo — SpeeedDota.

Tags:
Esports world Cup 2026
GamerLegion
Ignite
Speeed
Source: https://www.youtube.com/watch?v=kYFaXqhllsk
Kirill Alexandrov
Kirill AlexandrovAuthor · News Author

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