On October 9, MOONTON Games released an update for the Mobile Legends: Bang Bang test server. The developers adjusted Khufra, added 16 new maps to Card Brawl mode, and reduced the duration of the first tower’s defense. See our article for the full list of changes in Russian.
The symbols (↑), (↓), and (~) indicate buffs, nerfs, and changes, respectively.
Hero Changes
Khufu (~)
- The enhanced basic attack now consumes its charge immediately upon use, rather than after dealing damage.
Battlefield Changes
Skill Descriptions
Full skill descriptions for 30 heroes have been improved, including Bane, Bruno, Alpha, Lee Sun-Shin, Roger, and Carrie.
In future updates, the developers will continue to standardize terminology, clarify wording, and add details about effects that were not previously mentioned.
System Changes
Auction House
- The process of purchasing items has been simplified;
- A preview of skins has been added to the item list screen.
Changes to Card Brawl Mode
The developers have significantly shortened card descriptions and adjusted several of their effects.
Chichi (↓)
This change applies to Card Brawl mode.
- The damage of the first ability has been reduced.
First Tower Defense
- Defense duration: 2 minutes → 1 minute;
- Damage reduction during protection: 80% → 50%.
Rework of Existing Cards
- Second Wind — Quality changed from Legend (gold) to Epic (purple). The effect that reduces respawn time has been removed;
- Practice Makes Perfect — Epic: Now grants adaptive penetration. When the maximum number of charges is reached, it additionally increases movement speed;
- Evolving Malefic Gun — Legend: The bonus to base attack range for attacks against enemy heroes has been removed;
- Tiny Build — Epic: Now grants an adaptive attack based on the extent to which the owner’s size has been reduced;
- Skybreak — Epic: The effect’s radius now increases with Magic Power;
- Energy Overflow — Epic: The effect’s radius now increases with Magic Power;
- Lord’s Aura — Epic: The effect’s radius now increases with Magic Power;
- Bounce, Bounce, Bang! — Legend: The bounce range now increases with Magic Power;
- Molina Smooch — Legend: The effect’s radius now increases with Magic Power;
- Blood Siphon — Legend: Continuously drains an enemy hero’s health, dealing damage to them and restoring health to the caster. The longer the drain lasts, the higher the damage;
- Feign Death — Legend: The caster is now frozen for the duration of the effect but gains a massive shield.
New Cards — Epic (purple)
- Death’s Discount: Dying shortly after a kill significantly reduces respawn time;
- Cozy Bush: Standing in bushes grants constant health regeneration and increased damage. Both effects persist briefly after leaving the bushes;
- Malefic Energy Boost: Attacks against enemy heroes permanently increase attack range. This bonus cannot be stacked indefinitely;
- Tiny Assassin: Dealing explosive damage permanently reduces the owner’s size. The smaller the hero, the higher their movement speed;
- Tiny Medic: Permanently reduces the owner’s size. The smaller the hero, the stronger their healing effect;
- Titan Hunter: Damage dealt to an enemy increases based on the target’s size.
New Cards — Premium (Blue)
Each of the five cards provides a pair of emblem talents:
- Basic Attack Emblem Set: “Quantum Charge” and “Bullseye”;
- Combat Emblem Set: “Battle Cry” and “Temporary Dominance”;
- Burst Emblem Set: “Killing Feast” and “Deadly Ignition”;
- Sustain Emblem Set: “Unholy Fury” and “Bravery”;
- Frontline Emblem Set: “Shockwave” and “Focus Mark.”
New Cards — Legend (Gold)
- Trampling Aura: Continuously deals damage to nearby enemies. The longer enemies remain within the radius, the higher the damage;
- Hyper-Charge: Accelerates ability charge accumulation. Each use consumes twice as many charges and activates the ability twice;
- Charged Flicker: “Flicker” gains three charges. The death of any nearby hero restores one charge;
- Vengeance Bomb: Taking damage creates a bomb that accumulates all damage taken by the hero over 5 seconds. After that, it explodes, dealing the accumulated damage;
- Flying Cloud: While on the ground, the hero constantly accumulates energy. When the energy reaches its maximum, the hero enters the Flying Cloud state, allowing them to pass through obstacles and continue fighting.
Map Changes
The exact values of the changes are not listed in the patch notes.
- Wraith Chains (↑): stats increased;
- Shark Bite (↑): stats increased;
- Power of Einherjar (↑): stats increased;
- Recovery Gale (↓): stats reduced.
- Balanced Growth (↑): stats increased;
- Chain Lightning (↑): stats increased;
- Charging (↑): stats increased;
- Faster Cycle (↑): stats increased;
- Extended Reach (↑): stats increased;
- Ultimate Duelist (↑): stats increased.
- Endless Mana (↑): stats increased.
In the latest MLBB test server update, released on September 23, the developers nerfed Belerik and Lunox, changed Popol and Kupa’s abilities, and added new cards to Card Brawl mode.