
Team Spirit captain Boris “magixx” Vorobyov explained in an interview at BLAST Bounty Summer 2026 what led to the team’s loss in the tournament’s grand final.
I think some of us played very poorly at the start of the match, since that was our pick—a map where we feel comfortable, but they don’t.
We had to fight hard on Ancient; we played better there than on the previous two maps. On Mirage, I played as a support on “B” and constantly had to make clutch plays, which felt strange. On Ancient, we finally managed to win the early duels, so it was easier.
We’ll be playing CS and holding a boot camp.
Earlier, Team Spirit lost to MOUZ 1–3 in maps in the BLAST Bounty Summer 2026 grand final. The “Dragons” lost on Dust2 (8–13) and Mirage (4–13), but took Ancient (13–9). However, the decisive match on Nuke went to the German team (13–10). As a result, MOUZ claimed the event title, and Lotan “Spinx” Giladi was named the tournament’s MVP.
Photo — PGL.