
Analyst and former pro player Quinn “Quinn” Callahan shared his thoughts on his new role in an interview with OFFSTAGE during BLAST SLAM VI, offered advice on overcoming nerves during official matches, and confirmed that he still considers himself stronger than most active esports players — provided he’s in top form.
Copenhagen is a great city. We had a few days off, so I went for some bike rides. I also have friends living here, so I visited them. I found the city very pleasant—Scandinavia in general is pleasant. It’s clear why it’s so expensive: it’s a great place, and people want to live here.
I’m not sure I’ve started looking at countries differently. “A rising tide lifts all boats”—I’ve started enjoying them all more, rather than just individual countries.
Yes, it’s gotten much better. I was unhappy the whole time I was playing professionally, but working in the studio is really enjoyable: you sit with friends, you discuss games. It’s basically impossible to complain. It’s great, I’m enjoying it. I also like working at other events.
When I have days off during tournaments, I mostly hang out with the other guys from the studio—we play board games or go out for a walk. Outside of events, I’m mostly with my family, and I might go live depending on the situation.
Not really. I prefer spending time with people, so I’m not interested in picking up a hobby and sitting alone. Unless it were some kind of shared hobby with other people, but otherwise—I don’t think I have enough free time that I’d want to fill. So right now, I don’t really need that.
Maybe, but I don’t know what it could be. I don’t have a desire for anything specific.
I like to travel. I want to go to Korea; I’ve never been there. I wanted to go to Italy and Greece, but it’s really hot there, which is a bit unpleasant, and I need to save up my Schengen visa days. I like traveling. Some people don’t like flying, but that’s not me—I handle it just fine. There are a few countries I’d like to visit, but I’d rather go where my friends are; it doesn’t really matter where exactly.
I don’t think I’ll return as a player; I just know how unhappy I was, and going back to that would be foolish. I’ve thought about coaching, but the problem is that it takes about the same amount of time. Sure, less than players, and it’s easier, but you’d still have to play a lot of ranked matches, grind, and travel to all the tournaments. It’s the same in terms of time commitment. Yeah, there’s less stress, but I wouldn’t want to deal with all that right now. Maybe there’ll come a time in the future if I get tired of working in the studio or something like that.
It’s just a meme squad; Reya invited me. We’re all terrible players and have no interest in winning. It’s totally for the memes; I don’t plan on qualifying.
We won’t make it. I’d like to work in the TI broadcast booth; that would be really interesting. We definitely won’t beat GamerLegion—I guarantee it.
Yeah, we don’t stand a chance.
No, no, no.
I reached out to people and said I’d be interested in that in the future. I’ve always been friends with the casters; I enjoyed hanging out with them. Plus, I’d already worked in that role at TI and a couple of BTS qualifiers. It was a natural transition for me. I love to chat, so being on camera and talking is right up my alley. I’m grateful that they hired me and that it’s still going on. It was my Plan B in case my playing career ended.
Pretty easily. Mostly because I already knew many of them, so everything went smoothly. After being eliminated from tournaments, I often spent time with the studio staff. It wasn’t so much that I was fitting into the team as I was going through a learning process for my new responsibilities, and that process is still ongoing. It’s more of an art than a science, and there’s definitely room to grow. Fitting into the team wasn’t a problem.
I don’t think I’ve changed much as a person. It requires more preparation than you’d expect: gathering clips, data, and the like. It’s unusual. Since there are several people on air and time is limited, you have to strike a balance between following one narrative and several, when people have something to say. It’s hard to assess objectively; there can be different opinions on this. You have to be mindful of your feelings and the criticism you receive so that you understand and naturally strive to do what you do best.
I don’t think I’ve ever been nervous on air. Maybe just while commentating on DreamLeague, because I hadn’t done that in a long time. I was only nervous for the first 30 seconds, and then I calmed down. It’s a very natural thing for me to do; it’s the last thing I worry about.
It’s a nightmare; I understand them. There are many books and studies on this topic by professional athletes. Sticking to a certain routine before a match helps. You can listen to music, sit in a certain spot, think about something. Meditation works for some people. You have to do it for a while to see results, but many smart people say it works.
It’s also important to understand what causes your anxiety and why. You need to take the time to figure out exactly what makes you nervous. Not just “I’m playing a game!” but why specifically this is happening. You need to ask yourself questions. This, combined with a better understanding of yourself, is the key. Perhaps there’s something else involved as well.
I’m lucky; I enjoy working with all my colleagues. I don’t think there’s anyone I feel most comfortable with. Everything is pretty relaxed. Each person brings their own dynamic, which is good—that way the broadcasts don’t all look the same. Otherwise, it would get stale quickly. The mix-up is beneficial. I really don’t think there’s a single person who’s the best fit. Variety adds spice to life.
“Forever” is too strong a word, especially in an industry like esports, but I don’t want to leave this job. It’s pretty interesting and I really like it; I’m happy to have this opportunity. Maybe someday that will change, but I’m no fortune-teller, so I don’t know when or why that might happen. For now, I’m just enjoying what I have, and if something changes, it’s no big deal—life goes on.
It’s interesting. By the way, it turned out to be way harder than I expected. To get people to watch, you have to fill everything out, add a cover, and do all the YouTube stuff, and that’s a bit annoying, considering you’re just reading a monologue in front of a screen, which isn’t really that interesting to most of the Dota audience.
Plus, you’re addressing players at different skill levels. If you’re talking about something more complex, you have to explain a lot of things, which takes time. And if you speak off the cuff, it’ll be chaos. So I write scripts; I have to think about what to show on screen at that moment, how to illustrate it, and find suitable clips from games. All in all, one video takes many hours, which is a bit annoying. I wish it were easier. But it’s interesting, so I’ll keep making them.
I like some parts of it, while others feel like a chore. But I like the idea of creating something that will be, at least to some extent, timeless.
I’ve thought about it, but I don’t really prioritize it that highly. Maybe in the future, but the thing is, I’m a bit lazy. I’m fine with the current situation; I’m not really trying to change anything right now.
I haven’t talked to Arthur that much about Dota, though it’s fun to discuss it with him. He’s busy; it’s hard to get a hold of him. I don’t know how many coaching sessions we’ll be able to have in the future—we’ll see. But it’s fun.
Not really since our last conversation—he’s still at the same level.
Yes, I’ve talked to a lot of them. These aren’t Tier 1 players, but Tier 2 players, as well as those who want to play professionally.
I haven’t played ranked matches in three weeks, so right now I don’t think so. But I was playing before I went to DreamLeague and BLAST, and at one point I was ranked 19th on the ladder. I’m still better than most pro players when I’m in form.