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HomeDota 2NewsA former OpenAI employee is convinced that Dendi’s victory over the bot in 2017 would have slowed the development of AI
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Oct 16, 2026, 10:39 PM
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A former OpenAI employee is convinced that Dendi’s victory over the bot in 2017 would have slowed the development of AI

Станислав Бранзбург
OpenAI logo

Former OpenAI employee Przemysław “Psyho” Dembiak discussed on X the impact of the match against Danil “Dendi” Ishutin on the company’s development. He also explained the choice of Dota 2 for the project and shared details about the bot’s development.

On Dendi’s Impact on AI Development

You can laugh at this, but I’m almost certain that if Dendi had won, OpenAI would have raised far less money afterward, and the development of artificial intelligence would have proceeded more slowly.

At the time, OpenAI was a relatively unknown research lab (with about 50 employees), and this was the first time since the company’s initial launch that it had made headlines in major media outlets.

On Choosing Dota 2 for the OpenAI Project

There were several reasons:

  • At the time, Dota 2 had the largest prize pool.
  • The game had an accessible API.
  • It ran on Linux.
  • A few OpenAI employees had some experience playing Dota 2 (but none of them initiated this project).

Overall, as far as I know, this decision was made almost by chance.

On developing the bot and preparing for the match against Dendi

A few random facts about the development:

A few days before the match, the bot still wasn’t good enough to beat professionals. We continued making last-minute changes right during The International. Specifically, I worked extensively on feature extraction from game data, while Jakub and Szymon ported the old weights to the new model. We didn’t have time to test the changes, so we literally sent everything straight to production, since we only had time for a single training run. And it worked.

We knew of several ways to exploit the bot’s vulnerabilities (our training environment wasn’t versatile enough, so it was possible to do a lot of strange things, such as luring the bot toward other towers). At the same time, I was certain that defeating it in a direct head-to-head match based on micro-control was practically impossible. As long as Dendi stuck to his usual 1v1 playstyle, I estimated our chances of winning at 98% or higher.

Many professional players thought we had “solved” the question of which items heroes should buy in 1v1 duels. Specifically, the bot would buy a huge number of consumables. As far as I know, pros were subsequently inspired by his play, and the mid-lane meta shifted toward buying more consumables. The truth was that we simply hard-coded the item purchase order and never had enough time to explore other options.

At The International 2017, streamer Danil “Dendi” Ishutin lost to an OpenAI bot in a Dota 2 exhibition match with a score of 0–2. Both opponents played Shadow Fiend.

Ishutin joked that he could have “stopped AI” if he had won back then. The reason for this post was the appearance of footage from that match in Luca Guadagnino’s film *Artificial*, which tells the story of OpenAI and the conflict surrounding Sam Altman in 2023.

Photo: OpenAI.

Tags:
Dendi
OpenAI
The International
Source: https://x.com/fakepsyho/status/2110724583204475291
СБ
Станислав БранзбургAuthor · News Author

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