Daxak discussed the best and worst offlaners based on win rate

Professional player and content creator Nikita “Daxak” Kuzmin discussed the best and worst offlaners based on win rate over the past week in a video on his personal YouTube channel.
On the best heroes
Axe — 55.1% win rate. They gave him a robotic Arcana. Well, all jokes aside, he’s just a consistent offlaner who builds Blade Mail and Blink Dagger. But, of course, if there’s a chance to go all-out with auras—like Crimson Guard or Dagon… Though I wouldn’t exactly recommend it. We go all out, set the support on fire, farm as much as possible—stacks are everything to us. Blade Mail and Blink Dagger are our super-timing moves; then, if we’re low on mana, we buy a Soul Ring.
Legion Commander—55% win rate. Zero games at high MMR. He’s basically a hero against noobs: hardly anyone will take a risk against Overwhelming Odds. But the gameplay is straightforward—Blade Mail, Blink Dagger, and we try to duel anyone. Since the game drags on endlessly due to the low skill level, we’re having a blast.
Bristleback — 54.2% win rate. At level one, we take the second ability, immediately clear a wave, then max out the second—that’s half the gameplay on Bristleback. Soul Ring is our everything. If we need a Black King Bar or are just playing as a carry, we go for Sange and Yasha, then Black King Bar. If not, we go through Crimson Guard and auras. Overall, this hero plays really well.
On the worst heroes
TimberSaw—44.6% win rate. No idea why. Yes, he has no passives, but he has infinite mana thanks to his passive. You almost always buy a Quelling Blade for the lane. At level 15, we almost always take the talent for the third ability. Soul Ring, Sange and Kaya, and after that, depending on the situation, we can take almost anything. Exp and stacks are everything to us.
Doom — 45.5% win rate. No questions asked. Awesome hero. We almost always level up the second ability because it’s buffed. And the third ability is buffed too, as is the passive. We almost always start with either Radiance, Drum of Endurance + Blink Dagger, or, say, Drum of Endurance + Aghanim’s Shard. We farm creeps, scale up—that sort of thing. Every now and then we buy a Hand of Midas—either if the game is super easy or super hard.
Beastmaster — 46.1% win rate. No ideas here either. Most likely because he’s all-in. We build either Arcane Boots or Soul Ring—all paired with the Helm of the Dominator. Almost always, it’s either Arcane Boots + Helm of the Dominator, or Helm of the Dominator first, then Arcane Boots, or Helm of the Dominator + Soul Ring, or Soul Ring + Helm of the Dominator—it depends on the situation and whether we have a Magic Stick, and how quickly it charges. Or, let’s say, a teammate already has Arcane Boots.
As always, we use our stuns to help the support and block camps. If we can’t, we stack up. If things are totally messed up, we spam Wild Axes—that’s our go-to. We don’t scale well in the late game, so I never recommend Aghanim’s Scepter at all. Helm of the Dominator, then maybe Helm of the Overlord—it depends on the situation and the aura. Or Blink Dagger, Black King Bar, and just go all-in.
In a team fight, I very often go for Helm of the Dominator, Helm of the Overlord, and Assault Cuirass—now that’s an aura for the guys. It’s not just a passive Pipe of Insight—it’s an aura that lets you farm faster, kill enemies faster, and take down objectives faster.
Former pro player and content creator Nikita “Daxak” Kuzmin discussed key aspects of playing Ember Spirit in a YouTube video: “You either farm a wave or kill an enemy—preferably both.”


