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HomeIndustryNewsClash Royale Update from October 27, 2026: November “Tactical Alliance” Changes
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Oct 27, 2026, 04:56 PM
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Clash Royale Update from October 27, 2026: November “Tactical Alliance” Changes

Станислав Бранзбург
Clash Royale Cover

On October 27, Clash Royale will launch the November rotation of the “Tactical Alliance.” As part of Season 11, the rewards for quest orbs, the roster of available troops, and the set of modifiers will change. The developers will also increase the number of copies of low-cost troops in the general pool and fix bugs. See our article for the full list of changes in Russian.

Ruler’s Quests

The developers will change the rewards for quest spheres in the first and second stages of the Ruler’s quests. Rewards for the third stage will remain the same.

Read also: Clash Royale Updates as of October 6, 2026: The Ice Wizard hero has been nerfed

Sphere for the First Stage

From the orb, you can obtain:

  • 3 drops of elixir;
  • one random piece of equipment or one random two-star warrior worth 2 drops of elixir.

Available equipment:

  • Maiden’s Shield;
  • Prince’s Spear;
  • Fisherman’s Hook;
  • Valkyrie’s Axe;
  • Woodcutter's Jug;
  • The Healer-Warrior’s Blessing;
  • P.E.K.K.A.’s Sword;
  • Queen of Archers’ Cloak.

Sphere for the Second Stage

From the sphere, you can obtain:

  • 6 drops of elixir;
  • one random piece of equipment or one random two-star warrior worth 3 drops of elixir.

Available gear:

  • Assassin’s Blade;
  • Destroyer’s Armor;
  • Ranger’s Crossbow;
  • Superstar Ring;
  • Control Spells;
  • Dragon Scale;
  • Magic wand;
  • Thrower's Telescope;
  • Undead Drum;
  • Goblin Lute;
  • Boss’s Mask;
  • Rider's Emblem;
  • Legendary Axe;
  • Legendary Shield.

The Legendary Spear will no longer drop from orbs in the second stage. The developers removed it to balance the gear set and give other items a chance to shine.

Third-Stage Orb

Rewards will remain unchanged:

  • an increase in the maximum team size by one;
  • one 3-star warrior costing 4 or 5 drops of elixir.

Warriors Available in November

Two Super Boss warriors will leave the rotation. They will be replaced by the Super Boar Rider and the Dark Super Prince, bringing the “Rider” trait back to the game.

The full list of available warriors is shown in the official chart.

November will also see a major balance update for warriors, rulers, traits, and gear. The developers will publish details in a separate article.

Season 11 will continue without the monthly Star Steel reset.

November Modifiers

The following pair of modifiers will be available for each league:

  • Bronze I — “Training Alliance” and “Abilities — Training.”
  • Bronze II — “Trade — Training” and “Equipment — Training.”
  • Bronze III — “Cages — Training” and “Buildings — Training.”
  • Silver I — “River Royale” and “Ascension.”
  • Silver II — “Mini-Alliance” and “Elixir Festival.”
  • Silver III — “Clear Mind” and “Malicious Cell.”
  • Silver IV — “Abundance of Spheres” and “Four Stars.”
  • Gold I — “Fight for Survival” and “Goblin Treasure.”
  • Gold II — “First One Free” and “Spring Cage.”
  • Gold III — “Promotion” and “Invisibility Cage.”
  • Gold IV — Coach and “Mirror Bench.”
  • Gold V — “Teleport Cage” and “Come to Me.”
  • Diamond — “Special Gift” and “Special Scarecrow.”

Gameplay Changes

Elixir per Round

The amount of elixir received per round will increase from four to five drops. The developers took player feedback into account: four drops weren’t enough, which made the start of the match too slow.

General Hero Pool

After super warriors were added to the general pool, it became more difficult to collect two-star and three-star warriors, especially those that cost 2 or 3 drops of elixir.

The developers will increase the number of available copies of each such warrior in the general pool from four to eight. This should make it easier to obtain three-star and four-star warriors costing 2 and 3 elixir drops.

Bug Fixes

  • Goblin Cage: The Kidnap ability no longer triggers while the cage is transformed into a harmless rabbit using the Magic Wand.
  • Goblin Cage: Fixed an issue where visual elements would disappear when two cages were attracted to each other.
  • Warriors with the “Rider” trait no longer take unintended damage after being released from a Goblin Cage.
  • Dark Prince: Fixed the duration of his jump.
  • The Dark Prince no longer attacks enemies who have already been defeated and no longer retains his selected target after it has been pulled by the Goblin Cage.
  • The Knight’s Taunt no longer prevents the Giant Skeleton’s bomb from triggering or the Demolition Goblin from exploding upon death.
  • The Infernal Tower no longer restores health when it deals damage to the Elixir Collector.
  • The “Come to Me” modifier now correctly grants a sphere when a Goblin Cage is destroyed.

Clash Royale is currently hosting Season 88, “Shocktober,” which introduced the Thunder Hero and the Electro Giant’s evolution. Until November 2, players have access to a themed reward pack and new variations of the “CHAOS” mode.

Photo: Supercell.

Tags:
Clash Royale
Обновление
Source: https://supercell.com/en/games/clashroyale/blog/release-notes/merge-tactics-season-11-november-changes/
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Станислав БранзбургAuthor · News Author

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