
On October 15, MOONTON Games released an update for the Mobile Legends: Bang Bang test server. The developers reworked Natalya, made balance adjustments to several heroes, and introduced changes to Card Brawl mode. See our article for the full list of changes in Russian.
Stealth and surprise close-range attacks are Natalia’s key features. Therefore, in this update, we’re preserving these mechanics while improving the synergy between her abilities. We’ve reworked her passive, second ability, and ultimate. Our goal is to preserve the element of surprise in her assassin playstyle while adding more variety to her timing for attacks and ability combos.
Passive
First Ability
Second Ability
Ultimate
The symbols (↑), (↓), and (~) indicate buffs, nerfs, and changes, respectively.
The hero’s damage has been slightly increased in the early and mid-game.
Skill 1 (↑)
Atlas’s passive ability was freezing enemies too often, so we’ve reduced its duration.
Passive Ability (↓)
The experimental changes to Barats made last week have been reverted.
All recent changes to Belerik have been reverted.
Stats (↑)
Ability 1 (↑)
Ability cooldowns have been slightly reduced.
Skill 2 (↓)
Glu’s damage is still too high for a tank, so we’ve reduced it.
Skill 1 (↓)
Previous changes weakened Lucas too much, so we’ve increased his stats.
Stats (↑)
To improve Masha’s lane clearing and help her deal with minion waves more quickly, we’ve moved the slow effect to her second ability. This will allow her to continue chasing enemies after dashing and land auto-attacks to deal damage. We’ve also narrowed the path of her second ability to reduce instances where nearby enemies block her dash while retreating. To maintain balance, we’ve reduced the damage bonus of her first ability and the base damage of her ultimate.
Passive Ability (↑)
Skill 1 (~)
Skill 2 (↑)
Ultimate (↓)
We’re reducing Popol and Kupa’s preparation time for combat while simultaneously increasing their effectiveness in ganks.
Skill 1 (~)
Battlefield Effects Testing
New battlefield effects have been added to the game! The visual elements associated with this mechanic are currently in the testing phase and do not reflect the final quality. We will continue to improve the gameplay, numerical values, and visual effects. We hope you’ll try out these new features and share your feedback.
The corresponding game mode will become available later, following this week’s update.
The following battlefield effects are being tested in this patch.
Periodically, a random lane is selected for a special event, and one hero from each team in that lane becomes the lantern bearer. The team that defeats the enemy lantern bearer first within the allotted time will receive a shared reward, and a Golden Lantern will light up at their base.
We’ve noticed that teams falling behind early in the match have had a hard time making a comeback in this mode. To maintain high gold rewards for destroying towers without prolonging matches, we’ve adjusted the tower defense mechanics.
We noticed that the reward for killing a Turtle on a lane was significantly lower than the income from a minion wave. Because of this, the team defending the lane found itself at an even greater economic disadvantage.
Therefore, we have significantly increased the amount of gold and experience awarded for killing an enemy turtle. The reward is split among allied heroes within the radius of effect and now roughly matches the reward for a minion wave.
To help players learn hero strategies directly within the game, we’ve merged the “Leila’s Workshop” section on the main screen with a new section featuring community guides.
The stats of the following cards have been reduced:
The stats of the following cards have been increased:
Changes to the mode’s general stats
Earlier, on October 14, the developers of Mobile Legends: Bang Bang released an update that nerfed Aulus, Hiraru, Eidora, and Raphael, and buffed Kalea.
Photo — MOONTON Games.