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HomeMLBBNewsMobile Legends: Bang Bang Test Server Update as of October 9, 2026: Natalia Rework
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Oct 16, 2026, 12:59 PM
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Mobile Legends: Bang Bang Test Server Update as of October 9, 2026: Natalia Rework

David Mchedlishvili
Official Art of Natalia

On October 15, MOONTON Games released an update for the Mobile Legends: Bang Bang test server. The developers reworked Natalya, made balance adjustments to several heroes, and introduced changes to Card Brawl mode. See our article for the full list of changes in Russian.

Reworked Heroes

Natalia

Stealth and surprise close-range attacks are Natalia’s key features. Therefore, in this update, we’re preserving these mechanics while improving the synergy between her abilities. We’ve reworked her passive, second ability, and ultimate. Our goal is to preserve the element of surprise in her assassin playstyle while adding more variety to her timing for attacks and ability combos.

Passive

  • After spending time in the bushes, Natalya enters a stealth state. While stealthed, she applies the maximum number of Alarm Mark charges to nearby enemy champions and minions. Basic attacks against targets with the maximum number of Alarm Mark charges are empowered. If Natalya stays near an enemy hero with the maximum number of mark charges for too long, her stealth ends.

First Ability

  • The targeted dash and the ability to reuse the skill after hitting an enemy have been retained.

Second Ability

  • Natalia releases smoke. While inside the smoke, she enters stealth mode faster, and taking damage does not interrupt it. Using her first ability or a empowered basic attack from within the smoke expands the smoke’s area in the selected direction.

Ultimate

  • Natalia dashes to the specified area and attacks enemies within her attack radius multiple times, dealing physical damage. Natalia is invulnerable while attacking.

Hero Changes

The symbols (↑), (↓), and (~) indicate buffs, nerfs, and changes, respectively.

Aldos (↑)

The hero’s damage has been slightly increased in the early and mid-game.

Skill 1 (↑)

  • Base Damage: 200–450 >> 300–500.

Atlas (↓)

Atlas’s passive ability was freezing enemies too often, so we’ve reduced its duration.

Passive Ability (↓)

  • Duration: 5 seconds >> 3 seconds.

Barats (~)

The experimental changes to Barats made last week have been reverted.

Beleric (↑)

All recent changes to Belerik have been reverted.

Stats (↑)

  • Health gain: 225 >> 240.

Ability 1 (↑)

  • Cooldown: 10–8 seconds >> 8–6 seconds.

Dori (↓)

Ability cooldowns have been slightly reduced.

Skill 2 (↓)

  • Cooldown: 3.5 seconds >> 4.5 seconds.

Glu (↓)

Glu’s damage is still too high for a tank, so we’ve reduced it.

Skill 1 (↓)

  • Explosion Damage: 230–380 >> 200–350.

Lucas (↑)

Previous changes weakened Lucas too much, so we’ve increased his stats.

Stats (↑)

  • Base Health: 2,550 >> 2,620;
  • Base Physical Defense: 21 >> 23.

Masha (~)

To improve Masha’s lane clearing and help her deal with minion waves more quickly, we’ve moved the slow effect to her second ability. This will allow her to continue chasing enemies after dashing and land auto-attacks to deal damage. We’ve also narrowed the path of her second ability to reduce instances where nearby enemies block her dash while retreating. To maintain balance, we’ve reduced the damage bonus of her first ability and the base damage of her ultimate.

Passive Ability (↑)

  • New effect: When hit by skills, one of the target’s existing wounds is randomly replaced with a new one located in the direction of the attack.

Skill 1 (~)

  • Damage Bonus: 70% >> 55%;
  • Damage to minions: 100–150% >> 200%;
  • Remote Effect: Hitting an enemy hero slowed them by 50% for 1 second.

Skill 2 (↑)

  • New effect: Hitting an enemy hero slows them by 50% for 1 second;
  • The width of Skill 2’s projectile path has been reduced by 20%.

Ultimate (↓)

  • Base Damage: 300–600 >> 240–480.

Popol and Kupa (~)

We’re reducing Popol and Kupa’s preparation time for combat while simultaneously increasing their effectiveness in ganks.

Skill 1 (~)

  • Slow duration: 0.5 seconds >> 0.75 seconds;
  • Attack speed increase per charge: 5–8% >> 7–10%;
  • Maximum number of charges: 5 >> 3.

Battlefield Changes

Battlefield Effects Testing

New battlefield effects have been added to the game! The visual elements associated with this mechanic are currently in the testing phase and do not reflect the final quality. We will continue to improve the gameplay, numerical values, and visual effects. We hope you’ll try out these new features and share your feedback.

The corresponding game mode will become available later, following this week’s update.

The following battlefield effects are being tested in this patch.

Shining Lantern

Periodically, a random lane is selected for a special event, and one hero from each team in that lane becomes the lantern bearer. The team that defeats the enemy lantern bearer first within the allotted time will receive a shared reward, and a Golden Lantern will light up at their base.

Golden Tower (~)

We’ve noticed that teams falling behind early in the match have had a hard time making a comeback in this mode. To maintain high gold rewards for destroying towers without prolonging matches, we’ve adjusted the tower defense mechanics.

  • Removed effect: additional health for inner turrets and base turrets;
  • Added effect: For the first 12 minutes, all towers receive significantly increased hybrid defense.

Healing Turtle (~)

We noticed that the reward for killing a Turtle on a lane was significantly lower than the income from a minion wave. Because of this, the team defending the lane found itself at an even greater economic disadvantage.

Therefore, we have significantly increased the amount of gold and experience awarded for killing an enemy turtle. The reward is split among allied heroes within the radius of effect and now roughly matches the reward for a minion wave.

System Changes

MLBB Community Academy

To help players learn hero strategies directly within the game, we’ve merged the “Leila’s Workshop” section on the main screen with a new section featuring community guides.

  1. In the MLBB Community Academy, you can find tutorial videos for all heroes.
  2. “Leila’s Workshop” is still available as a separate tab within the new section.

Card Brawl Mode Changes

Hero Stat Changes

  • Assassins’ overall stats have been increased;
  • The stats of the following heroes have been reduced: Iritel, Barats, Hanabi, Lynox, Kalea, Moskov, and Valir;
  • The stats of the following heroes have been increased: Matilda, Faramis, Tigril, Badang, Kagura, Javahid, Chip, Baksia, Hilda, Silvana, Zilong, Arlott, Minsittar, Uranus, Kaya, Brody, Harit, Aldos, Franco, Grok, Johnson, Fredrin, Chu, and Khalid.

Card Stat Changes

The stats of the following cards have been reduced:

  • Epic quality: Berserker, Balanced Growth, and Tiny Build;
  • Legendary: Evolving Malefic Gun, Power of Einherjar, Automated Swords, Windrider, and Hyperfire.

The stats of the following cards have been increased:

  • Epic (purple): Big Guy and Magic Hat;
  • Legendary quality (gold): Wraith Chains and Phantom Armor.
  • The quality of the Slow but Deadly card has been changed from Legendary to Epic.

Changes to the mode’s general stats

  • The global healing effect is now reduced by 25% until the sixth minute and by 50% after the sixth minute.

Earlier, on October 14, the developers of Mobile Legends: Bang Bang released an update that nerfed Aulus, Hiraru, Eidora, and Raphael, and buffed Kalea.

Read also: Mobile Legends: Bang Bang Test Server Update as of October 9, 2026: 16 new maps and changes to Khufra

Photo — MOONTON Games.

Tags:
Обновление
Source: https://www.reddit.com/r/MobileLegendsGame/comments/1x6rbca/patch_notes_2226_adv_server/
David Mchedlishvili
David MchedlishviliAuthor · News Author

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