On the night of October 25, the developers of Mobile Legends: Bang Bang released an update that reworked hero ability stats and introduced changes to gear and the Card Brawl mode. See our article for the full list of changes in Russian.
Hero Changes
The symbols (↑), (↓), and (~) indicate a buff, nerf, and change, respectively.
Aldos (↑)
We have reverted the damage buff to his first skill that was introduced last week. Instead, we’ve increased the damage reduction of his second skill and reduced its cooldown in the early game.
- Base Damage: 300–500 >> 200–450.
- Cooldown: 12–9.5 seconds >> 9.5 seconds at all levels;
- Damage Reduction: 30% at all levels >> 30%–55%.
Atlas (↓)
Atlas’s passive skill was freezing enemies too often, so we’ve reduced the duration of the “Frostbite” effect.
- “Icy Breath” duration: 5 seconds >> 4 seconds.
Glu (↓)
We have reverted the experimental changes to Glu.
- Explosion Damage: 200–350 >> 230–380.
Kagura (~)
Optimized the visual indicator showing the maximum allowed distance between Seimei’s umbrella and Kagura.
Kaja (↑)
We’ve added new ways for Kaja to extend his flight state and increased his mobility while in that state.
- Increased Kaja’s turning speed while in flight for more responsive controls.
New effect: While in flight, enhanced basic attacks that hit enemies slightly extend the duration of this state.
New effect: While in flight, hitting enemy minions with Skill 2 now also extends the duration of this state. ㅤ
Masha (↓)
Slightly reduced the consistently high damage dealt by Masha’s passive skill in the late game.
- Bonus to additional physical attack: 1% of additional physical attack >> 0.5% of additional physical attack;
- Bonus per level: 0.3% * hero level >> 0.2% * hero level.
- The previous nerf to the ultimate has been reversed;
- Base damage: 240–480 >> 300–600.
Melissa (↑)
The changes affecting Melissa in the previous update turned out to be more significant than intended. We sincerely apologize to players who choose this hero. We have partially reverted these changes to help Melissa regain some of her late-game damage.
- Damage transfer from Muddles: 52% at all levels >> 50%–60%;
- Attack effect transfer rate: 52% at all levels >> 50%–60% (now matches the damage transfer rate from basic attacks).
Equipment Changes
Antique Cuirass (↑)
This item’s effectiveness was lower than that of “Shoulder Guards of Retribution.”
Unique Passive Effect — Restraint (↑)
- Reduces the attacker’s physical damage: 6% >> 8%.
Shoulder Guards of Retribution (↓)
This item proved to be too effective against heroes who rely on attack speed.
Unique Passive Effect — Retribution (↓)
- Reduces the attacker’s attack speed and its maximum value: 75% >> 80%.
“Mythic Honor” Changes
Siege Minion on the Gold Lane (↑)
We’ve noticed that fighters have come to dominate the gold lane—both in high-tier ranked matches and in professional play. To help marksmen accumulate gold more quickly, we’ve increased the amount of gold earned on this lane in the early game.
Battlefield Effects
We’ve reverted the changes made last week and adjusted the base stats of these mechanics.
- Base health increase for towers: 1,000 >> 2,000;
- Gold for the team for destroying an outer tower: 100 >> 90;
- Team gold for destroying an inner tower: 140 >> 120.
System Changes
Auction House Optimization
A “Item Sources” section has been added to the Auction House interface, displaying a list of items available as part of the “Bang-Bang Map” event. ㅤ
Community Academy
The beta version of the “Community Academy” has been temporarily disabled; it will return in a future update after further optimization. ㅤ
Temporary Disabling of Custom Settings for Medium and Large Buttons
In the interface settings menu, the option to use custom layouts for medium and large buttons located on the left side of the screen has been temporarily disabled. These settings will return in a future update. ㅤ
Tablet Support
The layout of interface elements has been optimized for tablet devices.
Mode Changes
Card Brawl
- The stats of the following cards have been increased. Legendary (Gold) quality: Devastating Blow and Ricochet.
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Rebound, Explosion! Epic (Purple) Quality: Little Killer, Sturdy Build, Big Guy, Tiny Build, Slow but Deadly, Hidden Moonlight, Barricade of Domination, Barrel Smash, Cozy Bush, Death Discount, Second Wind, and Come With Me.
- Premium (Blue) Quality: Tenacity, Frontline Emblem Set, and Surge of Life.
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The stats of the following cards have been reduced. Legendary (Gold) Quality: Evolving Vicious Rifle, Critical Volley, Tai Chi, Wind Rider, Critical Hits Explode, and Planetary Strike.
- Epic (Purple) Quality: Malicious Energy Boost, Berserk, Absolute Madness, Critical Combo, and Critical Power.
- The stats of the following heroes have been increased: Aulus, Kalea, Zilong, Esmeralda, Joy, Nolan, Aurora, Minsittar, Zhuxin, Alpha, Diggy, Khufra, Akai, Grok, Guinevere, Khalid, Barats, Li Sun-Shing, Eidora, Fanny, Gatotkaca, Angela, Kadita, Matilda, Popol and Kup, Lapu-Lapu, San, Granger, Sora, Atlas, Helkart, Johnson, Selena, Benedetta, Dirrot, Pakito, Harley, Arlott, Hirara, Hilos, Harit, Franco, Leomord, Badang, Tigril, Martis, Chu, Hanzo, Tamuz, Joked, Natalia, Freya, and Yin.
- The stats of the following heroes have been reduced: Obsidia, Sici, Cyclops, Nathan, Iritel, Hanabi, Claude, Valir, and Moskov.
Adjustments to turret and combat spell mechanics
- Duration of protection for the second turret and base: 2 minutes >> 1 minute;
- Damage reduction while under protection: 80% >> 50%;
- “Aegis” shield strength: 750 (+90 * hero level) >> 1500 (+180 * hero level).
Hero Balance Adjustments
Based on current hero pick rates and win rates in “Battle” mode, we’ve made the following balance changes:
- Aemon (↑): (New) Damage taken: -2%.
- Aulus (↓): Damage taken: +4% >> +8%.
- Barats (↓): (New) Damage: -2%.
- Brody (↓): (New) Damage Taken: +2%.
- Bruno (↓): Damage: -10% >> -12%; (New) Damage Taken: +4%.
- Chip (↑): Damage: +6% >> +8%.
- Chichi (↓): Damage Taken: -8% >> -4%.
- Cyclops (↓): Damage Taken: +6% >> +10%.
- Edith (↓): Damage Taken: +4% >> +8%.
- Franco (↑): Skill Damage: +10%.
- Gatotkacha (↑): Damage Taken: +10% >> +8%.
- Helkart (↑): Damage: +10% >> +12%
- Hilda (↓): Damage taken: -8% >> -6%.
- Joy (↑): Damage: +10% >> +12%.
- Lancelot (↑): Damage taken: -4% >> -6%.
- Lucas (↓): Damage: -2% >> -6%.
- Lynox (↑): (New) Damage Taken: -2%.
- Lo Yi (↑): Damage Taken: -2% >> -4%.
- Martis (↓): Damage: +6% >> +4%.
- Masha (↑): (New) Damage Taken: -4%.
- Melissa (↑): Damage: -12% >> -10%.
- Minotaur (↓): Damage Taken: +8% >> +4%; (New) Healing Efficiency: -6%.
- Nathan (↓): Damage Taken: +8% >> +10%.
- Nolan (↑): Energy cost for using Skills 1 and 2 has been reduced.
- Foveus (↓): Damage Taken: +6% >> +10%.
- Popol and Kupa (↓): (New) Damage Taken: +2%.
- Raphael (↓): Damage taken: +10% >> +12%.
- Roger (↓): Damage taken: -6% >> -4%.
- Terizla (↓): Damage taken: +14% >> +18%.
- Valir (↓): (New) Damage taken: +2%.
- Li Sun-shin (↑): (New) Damage Taken: -4%.
- Yu Zhong (↓): Damage taken: -4% >> -2%.
- Zhu Xin (↑): Damage: +16% >> +20%.
Earlier, Mobile Legends: Bang Bang released the “Meteor Shower Breakthrough” update, in which the developers introduced changes to the mini-game.