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HomeCS2ArticlesFlashbang placement on the Cache map in CS2
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Oct 18, 2026, 06:29 PM
CS2
Guide

Flashbang placement on the Cache map in CS2

Gleb Brekhov
Cache

On Cache, flashbangs are especially important in the mid and at the narrow exits from A-main and B-main. This guide compiles five simple strategies for both attack and defense. Each diagram shows the position, a magnified aiming marker, and the spot where the flashbang blinds the opponent. You can open the screenshots next to the game and follow along step by step to replicate the throws. Flashbang placement on Cache doesn’t require a complex pre-planned system. Start by mastering the mid-lane flashbang and one opening throw for your plant site, then add defensive options.

Flashbangs for Offense

On the attack, these flashbangs help secure mid, push the short lane, and open B. Use them before your teammate arrives, not after the first engagement.

Flashbang in mid

A flashbang in mid helps attackers initiate the fight for the center of the map and check the defense’s key positions. Position yourself as shown in the first frame, aim at the landmark, and perform LMB + jumpthrow from a standing position.

Throw Pattern — Flash in the mid lane

Flashbang to Short

The short throw is useful before a player exits who is continuing their movement from mid. Stand as shown in the first frame, aim at the specified landmark, and throw the grenade with a left-click without jumping.

Throwing Scheme — Flashbang to Short

“Opener” Flashbang at B

The “Bottle Opener” on B is designed for an active advance: your movement and the jump-throw must happen simultaneously. Aim, start moving forward with the W key, and while moving, press LMB + RMB + jump-throw.

Throw Pattern — “Bottle Opener” Flash on B

Throws for Defense

For CT, you need quick grenades in both mains. They allow the support player to stop an early push or safely re-pick after getting intel.

Flashbang in B-main

For CT, a flashbang in the B-main helps the support counter a quick push into the plant site. Position yourself as shown in the first frame, aim at the landmark, and perform LMB + jumpthrow from a standing position.

Throw Pattern — Flash in the B-main

Flash in the A-main

A flash in the A-main gives the support player a safer way to test the main attack exit. Stand as shown in the first frame, aim at the landmark, and perform LMB + jumpthrow from a standing position.

Throw Pattern — Flash in A-main

What to Learn First

First, master the flash to mid and the opener to B. If you play defense more often, add the variation for the main that corresponds to your position. Check the throw’s accuracy and detonation timing. A good flashbang should go off a split second before your teammate emerges.

Frequently Asked Questions (FAQ)

Атакующим пригодятся гранаты в мид и на B, а опорникам — варианты в A-main и B-main.u003cbru003eКогда давать флешку на шорт?
Бросайте её перед выходом игрока из мида. Если партнёр уже начал дуэль, граната может опоздать.
Они помогают остановить ранний выход, собрать информацию или дать опорнику возможность сделать повторный пик.
Проверьте, начали ли вы движение клавишей W до jumpthrow и не сместили ли прицел с ориентира.u003cbru003eКак тренировать раскидку флешек?
Tags:
Cache
flash drives
grenade throws
Gleb Brekhov
Gleb BrekhovAuthor · Editor-in-Chief

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