Today, October 21, the developers of League of Legends: Wild Rift released the patch notes for Patch 7.3c. The game’s developers have made balance adjustments affecting several champions.
Game Mode Changes
AAA ARAM
New Augmentations
- “Art-Punks”;
- “Arcade Pros” and their corresponding special surprises will also become available after the update is released;
- “Quick Reaction”;
- “Back to Basics”;
- “Origin: Undead Grip”;
Augmentation Changes
- The cooldown for “Metal Crown” is now 20 seconds.
- Cooldown: 0.2 sec. → 0 sec.
- Bonus damage after conversion: 30% → 50%.
- Chance to trigger bonus damage from the item: 40% → 60%.
- Additional damage converted every second by abilities: 12% → 15%.
- Bonus pure damage upon exiting stealth: 30–90 + 30% of bonus attack power + 10% of ability power → 60–150 + 50% of bonus attack power + 20% of ability power.
- Critical damage cap: 400% → 444%.
- Duration of bonus damage after exiting stealth: 0.1 sec. → 0.5 sec.
- Damage used to calculate bonus damage: damage after applying defensive stats → damage before applying defensive stats.
- Damage: 30–90 + 10% of Attack Power + 25% of Ability Power → 30–120 + 20% of Attack Power + 40% of Ability Power.
- Armor and magic resistance per 10 additional movement speed: 1.5 → 2.
Double Harmony, Fade Focus
- Can now activate movement-related augmentations, such as “Sandstorm.”
Champion Changes
- Damage dealt: 105% → 100%.
- Damage taken: 95% → 100%.
- Damage dealt: 100% → 110%.
- Damage taken: 100% → 90%.
- Damage dealt: 95% → 105%.
- Damage dealt: 90% → 100%.
- Damage taken: 110% → 105%.
In the previous version, 7.3b, the Wild Rift developers adjusted the balance of champions, items, runes, and jungle monsters. There are also several bugs in the game, specifically with the incorrect triggering of Yuntal’s Wild Arrows effect.