Today, October 12, Valve released an update for Team Fortress 2. The developers have made a number of adjustments and fixes to maps and cosmetic items. The full list of changes in Russian is available in our article.
List of Changes
- Added the “No Grenades” style for the General’s Trench Coat.
- Fixed a regression related to the “Diner” skin.
- Fixed a vulnerability that allowed the “Dragon’s Fury” weapon to cause a server crash.
- The in-game item importer has been updated: support for the Medic’s backpack model group has been added.
- Updated the names of the “Ace Dealer” item styles.
- The “Flor de Muerte” special effect has been updated: issues with visual clipping of effects have been fixed.
- The “Electric Pulse” special effect has been updated: visibility issues have been fixed.
- The “Hat of Immeasurable Wealth and Respect” has been updated: the missing blue team texture and the use of low-resolution materials have been fixed.
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The Soul-Mill map has been updated:
- Added new portals in the respawn rooms of the team that lost the control point to help them return to the fight.
- Fixed a bug that prevented the red team’s teleport from working for players.
- Fixed a bug that caused random particles to not work at the control point.
- Fixed a bug that caused the eyes under the control point to not move.
- Fixed an issue where the roof geometry intersected incorrectly near the Red team’s spawn point.
- Fixed the damage display in the kill zone of the Underworld.
- Some overlays have been updated.
- Performed minor lighting optimization.
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The Trainsawlaser map has been updated:
- Improved the map’s overall performance.
- Respawn times have been slightly reduced.
- Added missing no-build zones on the rooftops.
- No-build zones have been added under the staircases on both sides of the map.
- Updated some particle effects.
- Some less important particles have been marked as weather effects. They can now be disabled to improve performance.
- Fixed an issue where players could shoot through balcony railings.
- Fixed a bug where a train falling outside the respawn point could get stuck in the floor.
- Fixed the display of a floating light source outside the map.
- Fixed vphysics message spam in the console.
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The Atoll, Blazehattan, Devastation, Murky, Sanitarium, and Woods maps have been updated:
- Fixed a bug where zombie ability icons would sometimes turn into a white line when switching between levels.
- Fixed a bug that caused the “Heal” ability icon to leave a gray line on the screen.
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Additional fixes for the Murky map:
- Removed no-build zones on rooftops.
- Fixed an issue where human spawn triggers were missing.
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Additional fixes for the Blazehattan, Devastation, Sanitarium, and Woods maps:
- Fixed additional issues with geometry clipping and triggers.
Previously, the developers released an update for Team Fortress 2 that fixed a number of bugs related to maps, cosmetic items, and game mechanics, as well as resolved several technical issues.