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HomeIndustryNewsTeam Fortress 2 Update from October 12, 2026: Map and Cosmetic Item Fixes
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Oct 12, 2026, 11:56 PM
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Team Fortress 2 Update from October 12, 2026: Map and Cosmetic Item Fixes

David Mchedlishvili
Team Fortress 2 screenshot

Today, October 12, Valve released an update for Team Fortress 2. The developers have made a number of adjustments and fixes to maps and cosmetic items. The full list of changes in Russian is available in our article.

List of Changes

  • Added the “No Grenades” style for the General’s Trench Coat.
  • Fixed a regression related to the “Diner” skin.
  • Fixed a vulnerability that allowed the “Dragon’s Fury” weapon to cause a server crash.
  • The in-game item importer has been updated: support for the Medic’s backpack model group has been added.
  • Updated the names of the “Ace Dealer” item styles.
  • The “Flor de Muerte” special effect has been updated: issues with visual clipping of effects have been fixed.
  • The “Electric Pulse” special effect has been updated: visibility issues have been fixed.
  • The “Hat of Immeasurable Wealth and Respect” has been updated: the missing blue team texture and the use of low-resolution materials have been fixed.
  • The Soul-Mill map has been updated:
    • Added new portals in the respawn rooms of the team that lost the control point to help them return to the fight.
    • Fixed a bug that prevented the red team’s teleport from working for players.
    • Fixed a bug that caused random particles to not work at the control point.
    • Fixed a bug that caused the eyes under the control point to not move.
    • Fixed an issue where the roof geometry intersected incorrectly near the Red team’s spawn point.
    • Fixed the damage display in the kill zone of the Underworld.
    • Some overlays have been updated.
    • Performed minor lighting optimization.
  • The Trainsawlaser map has been updated:
    • Improved the map’s overall performance.
    • Respawn times have been slightly reduced.
    • Added missing no-build zones on the rooftops.
    • No-build zones have been added under the staircases on both sides of the map.
    • Updated some particle effects.
    • Some less important particles have been marked as weather effects. They can now be disabled to improve performance.
    • Fixed an issue where players could shoot through balcony railings.
    • Fixed a bug where a train falling outside the respawn point could get stuck in the floor.
    • Fixed the display of a floating light source outside the map.
    • Fixed vphysics message spam in the console.
  • The Atoll, Blazehattan, Devastation, Murky, Sanitarium, and Woods maps have been updated:
    • Fixed a bug where zombie ability icons would sometimes turn into a white line when switching between levels.
    • Fixed a bug that caused the “Heal” ability icon to leave a gray line on the screen.
  • Additional fixes for the Murky map:
    • Removed no-build zones on rooftops.
    • Fixed an issue where human spawn triggers were missing.
  • Additional fixes for the Blazehattan, Devastation, Sanitarium, and Woods maps:
    • Fixed additional issues with geometry clipping and triggers.

Previously, the developers released an update for Team Fortress 2 that fixed a number of bugs related to maps, cosmetic items, and game mechanics, as well as resolved several technical issues.

Read also: Team Fortress 2 Update from October 3, 2026: Fixes for the Scaredy-Cat and Medi-Evil maps

Photo: Valve.

Tags:
Team Fortress 2
Source: https://steamcommunity.com/games/TF2/announcements/detail/714540659097207474
David Mchedlishvili
David MchedlishviliAuthor · News Author

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