Mobile Legends: Bang Bang test server update from June 5, 2026: nerfs to Pakito and Freya

On June 5, the MLBB developers released an update for the MOBA test server, which nerfed several powerful meta heroes, such as Pakito, Fovius, Harley, Kaleah, and Freya. Below is the full list of changes for Patch 2.1.88 in English.
Hero Changes
The symbols (↑) (↓) (~) indicate buffs, nerfs, and changes, respectively.
Argus (~)
Argus is now better at destroying turrets, but his attack speed in the late game has been slightly reduced.
Passive Ability (↑)
- New Effect: Argus gains Rage charges when attacking towers.
Skill 2 (↓)
- Attack Speed Increase: 30%-80% >> 30%-55%.
Aulus (↑)
Passive Skill (↑)
- Base Attack Damage Increase: 120 >> 160.
Balmond (↓)
Previous buffs to this hero have been slightly reduced.
Skill 2 (↓)
- Damage as a percentage of total health: 1.4% >> 1.3%.
Carmilla (↓)
The stats from the previous buff to Ability 1 have been slightly reduced, but it still remains a significant improvement compared to the version on the official server.
Skill 1 (↓)
- Base Damage: 100-150 >> 85-135.
Cloud (↓)
Compared to other archers, Cloud reaches his peak power too early. To address this, we adjusted his ultimate’s damage, reducing it in the early and mid-game while keeping it unchanged in the late game. Additionally, we have reverted the previous nerf to Skill 2’s cooldown.
Skill 2 (↑)
- Cooldown: 14–11.5 seconds >> 13–10.5 seconds.
Ultimate (↓)
- Damage: 120–180 (+10% of total physical attack damage) >> 40–60 (+40% of total physical attack damage).
Freya (↓)
Ultimate (↓)
- Cooldown: 34–26 seconds >> 44–28 seconds.
Harley (↓)
Mobility from Skill 2 has been slightly reduced.
Skill 2 (↓)
- Cooldown: 8–6 seconds >> 9–7 seconds;
- Mana cost: 75-0 >> 75-100.
Hilda (↑)
Slight reduction to the hero’s previous nerfs.
Stats (↑)
- Base Physical Attack: 103 >> 123;
- Physical Attack Growth: 8 >> 6.85.
Kaya
All previous changes have been temporarily removed.
Kalea (↓)
Skill 2 (↓)
- Cooldown: 13–11 seconds >> 16–13 seconds.
Khalid (↑)
A slight reduction to the hero’s previous nerfs.
Stats (↑)
- Base Health: 2,550 >> 2,600.
Ability 1 (↑)
- Bonus Physical Damage per Hit: 120% of Total Physical Attack >> 130% of Total Physical Attack.
Ling (↓)
Some buffs from the previous patch have been reduced.
Skill 2 (↓)
- Cooldown: 2 seconds at all levels >> 2.5–2 seconds;
- Mana cost: 30 >> 35.
Marcel (~)
Marcel’s out-of-combat regeneration has been removed, but his base regeneration has been increased, and his early-game damage has been adjusted.
Stats (↑)
- Base Health Regeneration: 12.4 per second >> 22.4 per second.
Passive (↓)
- Effect removed: Grants 300% of out-of-combat health regeneration.
Skill 1 (↓)
- Base damage: 450–700 >> 350–700.
Masha
All previous changes have been temporarily removed.
Odette
All previous changes have been temporarily removed.
Pakito (↓)
We’re happy to have Pakito back in the game, but he currently feels too strong. We’ve slightly reduced his effectiveness in the early and mid-game and weakened his ability to clear lanes, but he remains a strong pick.
Passive Ability (↓)
- Bonus damage from the upgraded skill against minions: (10 + 1.3 × Hero Level)% >> (2 × Hero Level)%;
- Damage reduction after using the upgraded ability: (10 + 1.3 × Hero Level)% >> (2 × Hero Level)%.
Fovius (↓)
Slightly weakened the hero's laning phase in the early game.
Stats (~)
- Base Health: 2,650 >> 2,550;
- Base Physical Attack: 132 >> 120;
- Base Armor: 25 >> 20.
Battlefield Changes
Other adjustments
Optimization of Leila’s skill descriptions
Leila’s second and passive skill descriptions have been optimized to better match their actual effects and be more understandable.
System Changes
Seasonal Achievements
Following last week’s update to Seasonal Achievements, we noticed that progress on some achievements was advancing too quickly. We have revised the tasks and requirements for each achievement. During the testing period, the point values and levels of seasonal achievements may change. Thank you for your understanding.
Photo — MOONTON Games.


