
On June 5, the MLBB developers released an update for the MOBA test server, which nerfed several powerful meta heroes, such as Pakito, Fovius, Harley, Kaleah, and Freya. Below is the full list of changes for Patch 2.1.88 in English.
The symbols (↑) (↓) (~) indicate buffs, nerfs, and changes, respectively.
Argus is now better at destroying turrets, but his attack speed in the late game has been slightly reduced.
Passive Ability (↑)
Skill 2 (↓)
Passive Skill (↑)
Previous buffs to this hero have been slightly reduced.
Skill 2 (↓)
The stats from the previous buff to Ability 1 have been slightly reduced, but it still remains a significant improvement compared to the version on the official server.
Skill 1 (↓)
Compared to other archers, Cloud reaches his peak power too early. To address this, we adjusted his ultimate’s damage, reducing it in the early and mid-game while keeping it unchanged in the late game. Additionally, we have reverted the previous nerf to Skill 2’s cooldown.
Skill 2 (↑)
Ultimate (↓)
Ultimate (↓)
Mobility from Skill 2 has been slightly reduced.
Skill 2 (↓)
Slight reduction to the hero’s previous nerfs.
Stats (↑)
All previous changes have been temporarily removed.
Skill 2 (↓)
A slight reduction to the hero’s previous nerfs.
Stats (↑)
Ability 1 (↑)
Some buffs from the previous patch have been reduced.
Skill 2 (↓)
Marcel’s out-of-combat regeneration has been removed, but his base regeneration has been increased, and his early-game damage has been adjusted.
Stats (↑)
Passive (↓)
Skill 1 (↓)
All previous changes have been temporarily removed.
All previous changes have been temporarily removed.
We’re happy to have Pakito back in the game, but he currently feels too strong. We’ve slightly reduced his effectiveness in the early and mid-game and weakened his ability to clear lanes, but he remains a strong pick.
Passive Ability (↓)
Slightly weakened the hero's laning phase in the early game.
Stats (~)
Optimization of Leila’s skill descriptions
Leila’s second and passive skill descriptions have been optimized to better match their actual effects and be more understandable.
Seasonal Achievements
Following last week’s update to Seasonal Achievements, we noticed that progress on some achievements was advancing too quickly. We have revised the tasks and requirements for each achievement. During the testing period, the point values and levels of seasonal achievements may change. Thank you for your understanding.
Photo — MOONTON Games.