
Geltek Cyber Team analyst Denis “Selfdestruct” Merkulov analyzed the new update for Mobile Legends: Bang Bang on his personal Telegram channel and shared his thoughts on the changes to heroes and the map.
The quote is reproduced with the source’s spelling and punctuation preserved
ML patch overview:
1) Gone are the walls with holes, the nettle patch, the hookah clouds, and the water spirit. The changes were cool; we’re looking forward to new maps—we won’t be bored.
2) You have to look at the numbers for the Machi rework; Bruno has become a utility marksman who will deal a lot of slow with his ultimate, but the nerf to his first skill is a game-changer
. 3) Adding a microshock to the second Aulus—kudos to that; it looks pretty
good. 4) New effect: Argus gains a 30% base critical strike chance.
New effect: Argus gains a 30% base critical strike chance.
New effect: Argus gains a 30% base critical strike chance.
New effect:Argus gains a 30% base critical strike chance.
New effect: Argus gains a 30% base critical strike chance.
New effect: Argus gains a 30% base critical strike chance. (Do they really want Muntun to play Argus that much?). This is already the 50th time they’ve reworked him.
Damage bonus: 50% of total physical attack >> 180% of additional physical attack (this is an *** [incredible] change in terms of numbers—we need to test it). And let’s throw in another 20 base movement speed for him + give him another micro-stun on the second skill. I don’t know.
5) Lucas has also become very strong. +60 damage on the first skill and +60 damage on the second.
6) Marcel will require more precise execution, but in skilled hands, he’s still insanely overpowered.
7) Kale has been nerfed again, but she’ll still be playable in most situations. With the Flask and Oracle, she’ll even be able to deal some damage. Plus, her ultimate deals bonus damage based on max HP. Awesome.
8) Chichu got a slight buff; she certainly won’t shine in the jungle, but she might become a popular flex pick for gold/exp again, given the current meta in EXP mode.
9) Melissa is back—we won’t be bored.
10) Mia is back—we weren’t particularly bored before, and we won’t be now either.
11) The changes to Hanabi won’t really change much; she’ll be playable under certain conditions depending on the opponent’s composition (so she isn’t outranged)
. 12) The nerf to LSS is weak—she’s still playable.
13) Alpha got a strong buff; she can be played like Hanabi in highly specialized team compositions.
14) Edith’s rework is interesting; we’ll have to see how she performs now with the new landscape interaction. This could definitely revive her as a roaming champion.
15) Nobody gives a shit about Karina.
16) As long as Pakito’s around, we won’t be bored.
17) Kayla buff. Thanks, but why?
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Changes to the game map:
1) They’ve screwed the Rangers over again—I wouldn’t be surprised if people stop picking Assassins in Pro Play. -13% is pretty harsh.
2) Tigril got a super hidden buff; maybe he’ll get picked more often (but he’s a clunky hero—only noobs will be able to pull off cool plays with him)
...
That’s basically it; once the new maps come out, it’ll be awesome.
Earlier, representatives of the Russian-speaking MLBB community commented on the changes in the new update for the mobile MOBA—caster Bogdan “Titamin” Pasechnik praised the map’s visual overhaul and called Masha, Argus, and Aulus overpowered, while pro player Denis “adrenaline” Dubinin speculated on how the meta might change on the Gold lane.
Photo: Denis “Selfdestruct” Merkulov.