
MOUZ captain Dorian “xertioN” Berman commented on the recent match against 3DMAX in the tournament’s quarterfinals during an interview at BLAST Bounty Summer 2026.
It was a crazy game. They played well in many rounds and put pressure on us. It was definitely tough for us mentally, but we played well on the first two maps, and on Inferno we managed to stage a comeback and play some great CS.
We knew that if we lost, we’d be out of the tournament. But we handled the situation very well. I’m grateful to have teammates with such high individual skill; they won many clutch situations they shouldn’t have. But from a team perspective, we weren’t cohesive on Nuke and Dust2, though we performed exceptionally well individually.
We just focused on Inferno and tried, so to speak, to minimize the freedom. That is, I tried to exert more control so that we’d play cohesively. PR played excellently on Inferno and definitely carried us on that map.
Earlier, MOUZ proved stronger than 3DMAX in the BLAST Bounty Summer 2026 quarterfinal match, defeating them 2-1 in maps. The “Mice” lost 10–13 on Dust2 but took Nuke (22–18) and Inferno (13–3). For their part, the French team finished the tournament in 5th–8th place.
Photo: PGL.