Clash Royale underwent two rounds of balance changes on September 8 and 16, 2026. The adjustments affected heroes, evolutions, common cards, and spells. See our article for the full list of changes in Russian.
Changes as of September 16
Nerfs
- Ice Wizard Hero: Freeze duration reduced from 7 to 5 seconds.
- Goblinstein: Ability duration reduced from 4 to 3.5 seconds.
- Giant Minion: Damage reduced from 189 to 168.
Buffs
- Fire Spirit: Damage increased from 207 to 215.
Changes as of September 8
Nerfs
- Hero Ball: Damage dealt when the flying skeleton falls reduced from 263 to 230. This will reduce the ability's impact upon landing.
- Battle Ram Evolution: Knockback reduced from 2.5 to 2 tiles.
- Elite Barbarians’ Evolution: Spear throw range reduced from 3.5–5 to 3–4.5 tiles, and Rage duration reduced from 2.5 to 2 seconds.
- Freeze: Duration reduced from 4 to 3.5 seconds. This adjustment is due to the high frequency of use following the spell’s previous damage buff.
- Fireball: Damage to King’s Towers has been reduced from 172 to 159, which will decrease the effectiveness of repeated spell casts against towers.
- Ice Golem: Health reduced from 1,315 to 1,228. At the same time, the slow duration has been increased from 2 to 2.5 seconds.
- Mini-Generators: The attack interval has been increased from 2.2 to 2.3 seconds. This change is intended to weaken decks that frequently used this card.
Buffs
- Ronin: Attack interval reduced from 1.4 to 1.3 seconds.
- Spirit Empress in ground and air forms: Damage increased from 309 to 320.
- Goblin Cage: The Brawler Goblin’s Health has been increased from 1,080 to 1,121.
Reworks and Adjustments
- The Mega Minion Hero now returns to its starting position after eliminating a target or after 3.5 seconds. Damage from “Shadow Ram” has been increased from 399 to 422, and the damage reduction against Royal Towers has been changed from 75% to 0%. This rework shifts his role toward eliminating enemy warriors.
- Wizard Hero: The ability’s duration has been reduced from 5 to 3.5 seconds. During this time, he will be able to create two tornadoes.
- Wizard Evolution: Shield strength has been reduced from 192 to 176. The shield will no longer withstand a hit from a Giant Snowball.
- Wizard: Damage increased from 281 to 304, and the time until the first attack increased from 0.4 to 0.5 seconds. The increased damage is enough to take out a Fire Archer or regular Archers with a single hit.
- Demolisher Evolution: The bomb’s bounce range has been increased from 2.5 to 3 tiles.
- Demolisher: Damage reduced from 225 to 212.
- Battle Ram: View range increased from 5.5 to 6.5 tiles.
- Golem: View range increased from 7 to 7.5 tiles. The increased view range of the Battle Ram and the Golem will affect how they target placed buildings.
All numerical values are listed for Level 11 maps. Changes to the basic form generally also apply to the evolved and heroic forms.
On September 7, the “Minion Academy” season launched in Clash Royale with a new hero—the Ice Wizard. The game also introduced an album event, 2v2 League, “Roulette Royale” mode, and the global “Princess Gambit” tournament.