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HomeIndustryNewsTom Clancy’s Rainbow Six Siege Update from September 22, 2026: More Ammo for Buck and Fixes for “Gor’s Spears”
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Sep 25, 2026, 10:09 AM
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Tom Clancy’s Rainbow Six Siege Update from September 22, 2026: More Ammo for Buck and Fixes for “Gor’s Spears”

Станислав Бранзбург
Rainbow Six Siege screenshot

On September 22, 2026, the Y11S3.1 update was released for Rainbow Six Siege. The developers increased Buck’s ammo capacity, sped up the activation time for the Fenrir and Sledge devices, increased the damage of two shotguns, and fixed bugs, including those related to the Noor device—“Gor’s Spear.” See our article for the full list of changes in Russian.

Operator Changes

Buck

The magazine capacity for the underbarrel shotgun has been increased from 31 to 36. This will allow Buck to create openings for longer and utilize vertical positions throughout the round.

Castle

It now takes 10 hits instead of 9 to destroy an armor panel with melee attacks. The assault squad will have to spend more time clearing a path.

Fenrir

The gas from the F-NATT mine reaches its maximum range in 1.9 seconds instead of 2 seconds. The device will react more quickly to the appearance of an enemy within its radius.

Maestro

The battery life of the Evil Eye camera has been increased from 8 to 9 seconds.

Thermite

The damage dealt by the thermite charge has been increased from 200 to 220 health points. It will be more dangerous for defenders to be near a reinforced surface when it explodes.

Sledge

The wind-up time for “Sledgehammer” has been reduced from 1 to 0.8 seconds.

Weapon Changes

M1014

The shotgun’s damage has been increased from 28 to 30 health points. This change will affect Ace, Castle, Pulse, and Thermite. The developers aim to improve the weapon’s reliability in close combat without increasing its effective range.

SPAS-15

The shotgun’s damage has been increased from 24 to 26 health points. This change will affect Caveira and Thunderbird and should make the weapon more effective at close range.

Bug Fixes

Gameplay

  • The prompt asking you to retrieve the “Ghor Spear” no longer appears randomly during a match.
  • On the “House” tactical map, the position and scale of the assault squad spawn points have been corrected.
  • The camera no longer shows a blank screen at the end of a round at the bomb site in the basement of the “Villa” map.
  • On the “Consulate” map, the compass no longer points to the break room on the second floor when a player enters the manager’s office from the administrative office.
  • In “Team Deathmatch” mode, the agent icon now appears in the kill feed instead of the question mark icon.

Operatives

  • Montagne’s “Rock” shield no longer collapses spontaneously when hit by Noor’s “Ghor Spear.”
  • Operatives can no longer draw the “Gor Spear” while holding an additional device.
  • Operatives with shields can once again throw their devices after being hit by “Ghor’s Spear.”
  • Operatives with shields take damage from the “Ghor Spear” even if they press the damaged shield against a wall.
  • While “Gor’s Spear” is active, you can no longer switch to a secondary device.
  • Fixed the direction of the flame from “Gor’s Spear” when it hits Blackbeard’s GLMU adaptive shield while he is rappelling.
  • The Candela Ying device deploys again after being hit by the “Gor’s Spear” flame.
  • Montagne can once again fold up the “Rock” shield if he drew the “Gor Spear” while seated.
  • Canceling the animation no longer allows the “Gor Spear” to be instantly drawn from the shield behind the operator’s back.
  • The flame from the “Gor’s Spear” positioned above a doorway once again deals damage to enemies.
  • Operatives no longer continue moving after being hit by the “Spear of Gor.”
  • Fixed an issue where the flame effect was missing when the “Gor Spear” hit the upper part of a prone enemy’s shield.
  • Alibi’s “Prism” decoys no longer face the wrong direction.

Interface and Connectivity

  • After entering and exiting a match log, custom team colors are no longer reset.
  • When team colors are changed, the C4 detonator no longer appears white.
  • Allies at the shooting range now follow the squad leader back to the lobby of a multiplayer custom game.
  • Squad members can once again rejoin the current match after a disconnect.

Previously, on the Rainbow Six Siege test server, developers fixed the behavior of AI operators, the Pulse sensor, Montagne’s shield animation, weapon settings, the user interface, voice chat, and several other issues.

Photo: Ubisoft.

Tags:
Tom Clancy’s Rainbow Six Siege
Source: https://steamcommunity.com/games/359550/announcements/detail/693147294304829557
СБ
Станислав БранзбургAuthor · News Author

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