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HomeIndustryNewsDeadlock Update as of September 16, 2026: Comeback bonuses have been reduced, and rewards for objectives have been increased
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Sep 17, 2026, 09:21 AM
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Deadlock Update as of September 16, 2026: Comeback bonuses have been reduced, and rewards for objectives have been increased

Станислав Бранзбург
Photos of the base in Deadlock

On the evening of September 16, Deadlock received a minor balance update. The developers reduced the comeback rewards and slow effects, increased rewards for objectives, and updated the reload mechanics and the balance of heroes and items. See our article for the full list of changes in Russian.

General Changes

  • The maximum resistance from the Unstable Fault’s comeback mechanic now increases as the match progresses. Previously, the maximum was 35%; now it is 10% + 1% for every minute of play: about 20% at the first Rift and a maximum of 40% at the 30-minute mark.
  • The fixed bonus to rewards for hero kills and Unstable Rift, which was granted even with a very small net worth deficit, has been removed. This had the greatest impact on the early and mid-game phases.
  • In addition, comeback rewards have been slightly reduced overall.
  • If a player’s net worth is higher than the enemy team’s average net worth, 70% of the additional comeback souls are now distributed to the two poorest allies via the passive soul accumulation system.
  • The Guardian reward has been increased by 10%.
  • The reward for the Walker has been increased by 5%.
  • The share of objective rewards allocated to the nearest heroes has been reduced from 30% to 25%. The remainder is split among all 6 players.
  • The respawn time at the 20-minute mark has been increased from 35 to 38 seconds. The maximum respawn time in the late game remains unchanged—it has only been slightly increased earlier.
  • Parrying now pauses the cooldown.
  • Parrying during a normal dash now cancels the dash and stops the momentum: the hero parries in place.
  • Stun now pauses the cooldown rather than resetting it.
  • The first appearance of destructible objects in the underground tunnels has been moved from the 3rd to the 5th minute.
  • Their respawn interval has been increased from 3 to 5 minutes.
  • All movement slow effects have been reduced by approximately 20%.
  • All ground dash slowdowns have been reduced by approximately 10%.
  • Slow effects now also affect air deceleration at a rate equal to 35% of the slow value. You can enable or disable this behavior via citadel_enable_slows_affect_air_drag.
  • Dash attacks and light melee attacks no longer pause the cooldown between shots. This most significantly affects weapons with long cooldowns, such as those used by Silver and Abrams.

Items

Weakening Headshot

  • Bullet resistance reduction has been weakened: −13% → −12%.

Ripper

  • Bullet resistance reduction has been increased: 9% → 10%.

Toxic Bullets

  • The scaling from Spirit has been increased from 0.005% to 0.006%.

Shadow Weave

  • Now crafted from Running Boots.
  • Sprint speed increased from 1.5 to 2.
  • Cooldown reduced from 45 to 37 seconds.

Sacrificial Ritual

  • The reward has been reduced from 180% to 170%.

Ballistic Enchantment

  • Duration increased from 14 to 20 seconds.

Spiritual Overload

  • Effect stacking has been slowed by 35%.
  • Spirit consumed upon activation has been reduced from 40 to 30.
  • The bonus to rate of fire has been reduced from 30% to 25%.

Life-Giving Medallion

  • Healing per gift has been reduced from 0.5 to 0.45.
  • Stack pickup radius reduced from 35 to 32 m.

Trophy Collector

  • Soul income per minute has been reduced from 18 to 16.

Invisible Cloak

  • Is no longer crafted from Running Boots.
  • No longer grants +2 to sprint speed and +2 to out-of-combat regeneration due to the removal of a component.
  • The movement speed bonus now disappears along with invisibility.
  • Spirit has been reduced from 10 to 6.

Endurance

  • Regeneration from maximum HP has been increased from 2% to 2.25%.

Vital Strike

  • Heal on hit from a melee attack increased from 100 + 1.5 to 120 + 1.75.
  • Percentage heal on a melee hit increased from 30% to 35%.

Bloodthirst

  • Bullet and Spirit Vamp have been increased from 25% to 28%.

Plate Armor

  • Fixed damage blocking on hit: it now correctly blocks additional spiritual damage from the Mercury Magnum, Vindictus’s “Flight,” Shadow’s “Rapid Fire,” and Tesla Pulses/Capacitor.

Seer’s Armor

  • Now grants +10% to ultimate cooldown reduction.

Golden Goose Egg

  • The damage penalty has been increased from −10% to −15%.
  • Accumulated souls are now counted in the networth and affect the calculation of comeback rewards.
  • Souls per minute reduced from 90 to 80.

Slowing Spells

  • Cooldown increased from 27 to 29 seconds.

Radiant Healing

  • The healing bonus per gift when casting this ability has been reduced from 2 to 1.7.

Tank Storm

  • Bonus damage based on the target’s current HP has been reduced from 8% to 7.5%.

Decay

  • Damage per second has been reduced by 25%.
  • Duration increased by 20%.

Mercury Magnum

  • The scaling factor for base bullet damage has been reduced from 0.49 to 0.38.
  • Bonus to base bullet damage reduced from 25% to 20%.

Focus Lens

  • Damage increased from 30% to 35%.
  • Range increased from 20 to 25 m.

Heroes

Abrams

  • Hellish Resilience T3: Bonus increased from +8% to +9%.
  • Seismic Strike T3: Unstoppable duration reduced from 6 to 5 seconds.

Celeste

  • Stamina cooldown increased from 5 to 5.3 seconds.
  • Breath of Light:
    • Spiritual Vampirism reduced from 20% to 18%.
    • T3: Bonus reduced from +25 to +22.
  • Dazzling Trick: Cooldown increased from 34 to 38 seconds.
  • Radiant Daggers T2: Bonus reduced from +80 to +70.
  • Radiant Miracle:
    • Radius reduced from 16.5 to 15.5 m.
    • T3: Bonus to maximum bounces reduced from +8 to +6.

Graves

  • HP gain per gift increased from 33 to 35.

Veil

  • Stare:
    • The number of stacks per headshot has been increased from +2 to +3.
    • T3: Weapon damage scaling increased from 0.0003 to 0.00035.

Holiday

  • HP gain per gift increased from 41 to 43.
  • Sharpshooter T2: Now also reduces bullet resistance by 6% for 5 seconds.
  • Spirit Lasso: Duration extension from Trampoline increased from +1 to +1.25 seconds.

Plucker

  • Stone Form:
    • Radius reduced from 6 to 5.75 m.
    • T1: Healing as a percentage of maximum HP reduced from 7% to 6%.

Kelvin

  • Icy Shelter: The ability’s base HP regeneration now scales with Spirit at a ratio of 0.2.

Lady Geist

  • T3 Life Drain: Spirit scaling increased from +0.3 to +0.45.
  • Quintessence Bomb T3: Damage increased from 26% to 30%.

Whip

  • Weapon damage range reduced: 18–54 m → 16–48 m.
  • Ground Strike:
    • T3: Spirit scale increased from +0.03 to +0.04.
    • T3: Damage scaling per meter increased from 110% to 120%.
  • T2 Grapple: Weapon damage buff duration reduced from 10 to 6 seconds.
  • Whipping:
    • Healing reduced from 50% to 40%.
    • The angle of effect has been increased from 38° to 40°.
    • T3: The angle-of-effect bonus has been reduced from +40° to +25°.
    • T3: The healing bonus has been reduced from +20% to +15%.

Page

  • The scale of the Spirit’s heavy melee attack has been increased from 0.3 to 0.45.
  • Captivating Reading:
    • T1: Cooldown reduction increased from −11 to −14 seconds.
    • T3: The bonus has been increased from +1 to +2 m.
  • Unifying Assault: Fixed some collision issues.

Paradox

  • Kinetic Carbine:
    • The minimum damage multiplier has been reduced from 25% to 10%. The maximum multiplier remains unchanged.
    • T3 no longer increases the minimum damage multiplier.

Drem

  • Fixed a bug that allowed multiple minions to follow a single player without any additional effect.
  • Small Minions: A target selection interface now appears when used quickly.

Sharpen

  • Base damage of the alternate fire mode has been increased by 4%.
  • The damage increase for alternate fire per gift has been increased from +0.2 to +0.24.
  • Serrated Knives: At full Rage, the knives no longer ricochet. Instead, upon hitting a target, they deal damage equal to 3.5% of the target’s current HP, scaled by 0.01 Spirit.

Silver

  • HP gain per gift has been increased from 28 to 31.
  • Sprint speed has been increased from 1.5 to 2.5.
  • Dashes and light melee attacks no longer pause the cooldown between shots.
  • Kick: Can now only be used on heroes and objects.
  • Entangling Bola: Can now only be used on heroes.
  • Heavy Bola: Now increases gravity for the duration of the debuff and interrupts flight abilities according to the same rules as Phantom Strike.

Venator

  • Wrath of God:
    • Now works with Ricochet: all shots will ricochet.
    • Now supports split shots: fires one additional bolt on each side, for a total of 3.

Vykus

  • Alternative fire damage bonus reduced by 10%.
  • Splatter:
    • The cooldown between explosions has been reduced from 0.15 to 0.12 seconds.
    • T1: Bonus reduced from +2 to +1.5 m.
  • Cube: Cast range reduced from 26 to 20 m.
  • Puddle Strike: Cooldown increased from 21 to 24 seconds.
  • T3 Slime Ball: Now also increases Spirit scale by 0.2.

Viper

  • Slither T3: Barrier duration reduced from 5 to 4 seconds.
  • Petrification Ball: cooldown increased from 105 to 115 seconds.

Sentinel

  • Bullet damage increase per gift reduced from 0.28 to 0.25.
  • The rate-of-fire scaling from Spirit has been reduced from 0.25 to 0.21.
  • Alchemical Flask: Projectile range and speed reduced by 30%.
  • Willpower:
    • T3: The scaling from Spirit has been reduced from +2.7 to +2.1.
    • T3: Debuff resistance has been reduced from 40% to 30%.

Shadow

  • Card Trick:
    • The heal from worms has been reduced from 75 to 60.
    • The scale of the Worm Heal from Spirit has been reduced from 0.75 to 0.5.
    • The reduction in bullet and spirit resistance from the tambourine has been nerfed: −8% → −7%.
    • T3: The additional reduction to bullet and spirit resistance from the tambourine has been weakened: −5% → −4%.
    • T3: The bonus to slow from clubs has been reduced from +20% to +15%.
  • Mind Projection: Fixed an issue where the player would get stuck at edges and corners when aiming beyond them.
  • Hyper-Rapid Fire: The scaling of spiritual damage per bullet has been increased from 0.03 to 0.045.

Yamato

  • Crimson Slash T3: Now also increases the spirit heal scale by +0.4.
  • In-Flight Slash: The scale of the light melee attack has been increased from 1.0 to 1.2.

According to developer Deadlock Yoshi, a major update is expected at the earliest in late September. The last major patch was released in July—it updated the matchmaking system by adding official ranks and divisions. The current ranked season will end on October 7.

Photo: Valve.

Tags:
Deadlock
Обновление
Source: https://steamcommunity.com/games/1422450/announcements/detail/698776157349216435
Станислав Бранзбург
Станислав БранзбургAuthor

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