
On August 7, MOONTON Games released an update for the Mobile Legends: Bang Bang test server. In the new patch, the developers nerfed certain heroes, such as Lucas and Hayabusa, reverted some of the changes to Obsidian, and improved the effectiveness of Sana’s clones.
The symbols (↑) (↓) (~) indicate a buff, nerf, and change, respectively.
Lucas’s performance slightly exceeded our expectations, so we’ve decided to revert some of his buffs.
Stats (↓)
Ability 1 (↑)
Experience Optimization: We’ve expanded the fan-shaped area-of-effect indicator for Lucas’s first ability in human form when he has zero charges to better reflect its actual range.
Based on our observations, recent improvements were insufficient to address Kalea’s performance issues. Therefore, we’ve increased the damage of her ultimate.
Ultimate (↑)
Hayabusa has performed better than expected following last week’s buffs, so we’ve slightly reduced the damage of his first ability. We want his gameplay to focus more on skill combos, with his ultimate serving as a follow-up. Since a single ultimate shouldn’t be enough to threaten heroes in the backline, we’ve reduced his bonus damage from attacks.
Ability 1 (↓)
Ultimate (↓)
San’s nerf turned out to be more significant than expected. Previous changes heavily impacted his roles other than the roamer. To address this, we’ve increased his damage and improved his clone’s survivability without increasing his mobility. Since the clone now inherits 100% of San’s stats, the increased attack speed and physical attack will naturally enhance the HP regeneration provided by his passive ability. Therefore, we did not make any further changes to the HP regeneration provided by his passive skill.
Passive Skill (↑)
Skills 1 and 2 (↑)
Ultimate (↑)
Slightly increased the hero’s damage against high-HP units in the early and mid-game, as well as the crab kill speed in the early game.
Skill 1 (↓)
Carrie’s combat capabilities during her ultimate have been improved, and her first ability has been adjusted to focus more on slowing enemies and forcing them to reposition in the late game.
Ability 1 (↑)
Ultimate (↑)
We decided to help Masha survive in mid- and late-game battles. We adjusted her health growth and ultimate bonus so that players engage in team fights rather than focusing on duels and burst-damage compositions. We’ve also improved the efficiency of lane clearing with her first ability in the late game and increased the base damage of her passive ability.
Stats (~)
Passive Ability (~)
Skill 1 (↑)
Ultimate (~)
Some changes introduced in the previous patch have been reverted
Stats (↓)
Ultimate (↓)
Increased hero damage in the early and mid-game.
Skill 1 (↑)
The description of the first ability has been optimized.
Fixed a bug that caused Nana to occasionally deal extremely high damage with her second skill.
Photo — MOONTON Games.