On September 11, 2026, a patch was released for Marvel Rivals in which the developers reworked the Scarlet Witch’s abilities, buffed Wolverine’s attacks, as well as adjusted the stats of other heroes and reduced the amount of super energy that strategists gain from healing and dealing damage.
General Changes
Strategists
- The conversion rate of healing to super ability energy has been reduced from 70% to 65%.
- The conversion rate of damage dealt to super energy has been reduced from 55% to 50%.
Tanks
Angela
- When selecting a team ability with Loki, the maximum damage illusions can withstand has been reduced from 250 to 150.
Captain America
- Base Health has been increased from 300 to 350.
- The damage reduction applied to Vibranium Energy Saw on ricochets has been removed.
- When selecting the team ability with Thor, the duration of Voltaic Union has been increased from 7 to 10 seconds.
- When selecting the team ability with Winter Soldier, movement speed is slightly increased after using Stars Aligned.
Deadpool — Defender
- For Dual Desert Eagles and Dual Desert Eagles — Upgraded, damage at the maximum range (30 meters) has been increased from 50% to 75% of base damage.
- Healing during The Ban Hammer and The Ban Hammer—Upgraded has been increased from 25 to 35 per second.
- The bonus health gained when using the super abilities The Ban Hammer and The Big Test has been increased from 200 to 300.
- The amount of experience required for each Upgrade! has been reduced to 75% of the previous value.
Devil Dinosaur
- The Bleed duration applied to an enemy by each Impact Beam hit has been increased from 0.5 to 1 second.
- Bleed damage has been increased from 0.75% to 1.2%.
- When selecting a team skill with the Avenger, the projectile speed of Primal Punishment has been increased from 120 to 150 m/s.
Doctor Strange
- The projectile speed of Daggers of Denak has been increased from 60 to 80 m/s, and the attack interval has been reduced from 0.9 to 0.8 seconds.
- When selecting a team ability with the Hulk, the damage reduction within the Gamma Maelstrom area of effect has been removed.
Emma Frost
- Base Health has been increased from 650 to 675.
- The range of Telepathic Pulse has been increased from 18 to 20 meters.
- The knockback distance of Carbon Crush has been increased from 7 to 8.5 meters.
Groth
- The bonus health gained when Ironwood Wall is activated has been increased from 40 to 50.
Magneto
- Base health has been reduced from 650 to 600.
- The durability of the Metal Bulwark and Iron Bulwark shields has been reduced from 250 to 200.
- When selecting a team ability with the Scarlet Witch, the cooldown of Metallic Chaos has been increased from 12 to 18 seconds.
- During Metallic Chaos, the area-of-effect damage from Chaos Greatsword has been reduced from 40 to 35. The total damage per strike has been reduced from 85 to 80.
- Enhanced Effect: The damage of a single Mag-Cannon projectile has been reduced from 20 to 10. The total damage per shot has been reduced from 45 to 35.
Penny Parker
- The cooldown between Cyber-Web Cluster shots has been reduced from 0.3 to 0.25 seconds.
- Penny’s movement speed reduction while firing Cyber-Web Cluster has been removed.
- When selecting the Black Panther’s command ability, the cooldown of Vibranium Mech has been reduced from 20 to 15 seconds.
- Enhanced effect: The cooldown between Cyber-Web Cluster shots has been reduced from 0.2 to 0.18 seconds.
Rogue
- The durability of Regenerative Shield has been increased from 250 to 275.
- Energy regeneration rate while Defensive Stance is inactive has been increased from 15 to 25 units per second.
- Energy consumption rate while in Defensive Stance has been increased from 50 to 60 units per second. Taking the regeneration change into account, the percentage of time during which Defensive Stance can be active has been increased from 23% to 30%.
- The bonus to maximum health when Ability Absorption is cast on a defender has been increased from 125 to 150.
Hood
- Base health has been reduced from 600 to 550.
- The cooldown of Mantle of Oblivion has been increased from 10 to 12 seconds.
- The damage reduction from enemy projectiles provided by Abyssal Veil has been reduced from 35% to 20%.
- The percentage of damage converted to bonus health during the Demon of the End ultimate ability has been reduced from 60% to 50%.
- When selecting a team ability with the Lunar Knight, the enhanced effect has been changed: the target search radius for Hood’s bullets that pass through Lunar Barrier and hit an enemy has been increased from 3 to 6 meters. This change remains in effect as long as the team interaction is active.
Creature
- Base Health has been reduced from 750 to 725.
- The damage of Stone Haymaker has been changed from “55 + 10% of the target’s maximum health” to “55 + 8% of the target’s maximum health.” When attacking an enemy with 600 health, the damage is reduced from 115 to 103.
- The cooldown of Yancy Street Charge has been increased from 10 to 12 seconds, and the duration of the area of effect has been reduced from 5 to 4 seconds.
- When selecting the team ability with Torchman, the cooldown of Two-in-One has been increased from 15 to 18 seconds, and its duration has been reduced from 10 to 8 seconds.
Thor
- Base Health has been increased from 300 to 325.
- Damage dealt to enemies crossing the area’s boundary after Lightning Realm is cast has been increased from 40 to 50.
- When selecting a team skill with Angela, the cooldown of Divine Armory has been reduced from 20 to 15 seconds.
Duelists
Black Cat
- Invulnerability during Phantom Pursuit has been removed. Instead, using the ability now grants a 50% damage reduction and the Unstoppable effect.
- The Fortune cost to cast Phantom Pursuit has been reduced from 300 to 250, and the amount of Fortune gained upon hitting enemies has been reduced from 150 to 125.
- The duration of Helmet of Hades has been increased from 2 to 3 seconds. The fade time for the movement speed bonus has also been increased from 2 to 3 seconds.
- New Helmet of Hades effect: The Black Cat’s movement trail is now visible, and the hero herself periodically becomes fully visible.
- The volume of the Black Cat’s footsteps has been increased.
- A new effect has been added when selecting the Black Panther’s ultimate ability: hitting an enemy with the ability grants 50 Fortune per enemy hit, up to a maximum of 100.
Black Widow
- The damage dealt by Red Room Rifle at the maximum range (40 meters) has been reduced from 75% to 65% of the base damage.
- The cost of the Assassin’s Focus super ability has been increased from 2,800 to 3,100 energy.
Blade
- When selecting a team ability with Captain America, the base effect now increases the maximum number of Bloodline Awakening stacks by 2.
- Enhanced Effect: The additional maximum number of Bloodline Awakening stacks has been increased from 2 to 4.
Elsa Bloodstone
- The damage per shot of Monster-Piercer has been changed from “13 + 0.8% of maximum Health” to “12 + 0.8% of maximum Health.”
- The bonus health granted by Helix Advance and Ruthless Pursuit has been reduced from 30 to 25.
- When selecting a team skill with the Devil Dinosaur, the cooldown of Smoky Snare has been increased from 12 to 15 seconds.
Deadpool — Duelist
- The damage per shot of Dual Desert Eagles — Duelist has been increased from 38 to 42.
- The amount of experience required for each Upgrade! has been reduced to 75% of the previous value.
Iron Fist
- The damage of the first four Jeet Kune Do strikes has been increased from 35 to 38, and the damage of the fifth strike has been increased from 55 to 60.
- When a team skill is selected with a Creature, Iron Fist can now perform an additional attack after the first hit—previously available only as part of the enhanced effect—without the Creature being present.
- The cooldown of the team skill has been increased from 8 to 12 seconds.
- Enhanced Effect: The damage of the enhanced second strike has been increased from 45 to 50.
- The cost of the Living Chi super ability has been reduced from 3,400 to 3,100 energy.
Magic
- When selecting a team ability with the Hood, the cooldown of Void Pentagram has been increased from 15 to 20 seconds.
- Enhanced Effect: The health bonus from Limbo Demon has been reduced from 100 to 25. Its total health has been reduced from 200 to 125.
Mr. Fantastic
- When selecting a team ability with Clobberin’ Research Dept., it now functions as a toggle ability: Mr. Fantastic can freely turn it on and off.
- After entering combat stance, the full charge time for Brawling Punch has been reduced from 1 to 0.75 seconds.
- The damage of an uncharged Brawling Punch has been increased from 55 to 65.
- A fully charged strike no longer knocks enemies into the air.
Nemo
- The damage per hit of Trident of Neptune has been increased from 75 to 80.
- When selecting a team skill with Hulk, the cooldown of Gamma Monstro has been reduced from 30 to 25 seconds, and the damage per hit has been increased from 5 to 5.5.
- When selecting a team ability with Luna Snow, Monstro Spawn is replaced with Frozen Spawn. Damage remains the same, but Frozen Spawn attacks slow the target by 15% for 1 second upon hitting.
Psylock
- The spread of Psionic Crossbow projectiles has been slightly reduced.
- The projectile speed of Wing Shurikens has been increased from 120 to 150 m/s, and the damage of each individual shuriken has been increased from 9 to 10.
Scarlet Witch
- A new ability, Scarlet Hex, has been added. The Scarlet Witch unleashes a magical shockwave in a rectangular area in front of her, 20 meters long and 8 meters wide. Enemies within the area take 40 damage and receive the Chaos Mark.
- A new passive ability has been added: when dealing damage to enemies with Chaos Mark, the Scarlet Witch converts 25% of that damage into additional health for herself, up to a maximum of 50.
- The damage of Chaos Control has been reduced from 85 to 75 per second. The ability now deals the same damage to all enemies with the Chaos Mark within a 20-meter radius and a 120° arc in front of the Scarlet Witch.
- The cooldown between uses of Chthonian Burst has been reduced from 0.5 to 0.4 seconds. Damage per second has been increased from 160 to 200.
- The effect of Dark Seal has been changed: instead of periodically stunning enemies within its area of effect, the ability now stuns them only upon the initial explosion, for 0.3 seconds.
- While the Dark Seal area is active, it continuously deals 20 damage per second to enemies inside it, slows them by 30%, and constantly applies Chaos Mark.
- The movement speed bonus during Mystic Projection has been reduced from 50% to 35%.
- The Reality Erasure ultimate ability has been changed: during the cast, the Scarlet Witch continuously deals damage to enemies within a 15-meter radius. Over 4 seconds, the damage gradually increases from 50 to 80. During this period, she also has a small chance to be immune to incoming damage.
- When selecting the team skill with Jubilee, the enhanced effect has been changed: healing during Mystic Projection has been reduced from 42 to 30 units per second.
Spider-Man
- The cooldown of Amazing Combo has been reduced from 2 to 1 second.
- When selecting a team skill with Penny Parker, the cooldown of Parker Power-Up has been reduced from 15 to 10 seconds.
Star-Lord
- The durability of Regenerative Shield has been increased from 100 to 125.
- The distance-based damage reduction for Element Guns has been adjusted: previously, the minimum damage was 50% of the base value at a distance of 25 meters; now it is 60% at a distance of 20 meters.
- The energy regeneration rate of Rocket Propulsion has been increased. The time to full regeneration has been reduced from 18 to 15 seconds.
- Blaster Barrage damage has been increased from 75 to 80 per second.
Winter Soldier
- The cooldown for a single charge of Tainted Voltage has been increased from 5 to 6 seconds.
- The slow effect when Tainted Voltage hits an enemy has been reduced from 35% to 25%.
- When selecting a team ability with Elsa Bloodstone, the enhanced effect has been changed: the bonus health from Ceaseless Charge while the team interaction is active has been reduced from 70 to 55.
Wolverine
- The base damage per hit of Savage Claw has been increased from 15 to 18.
- The percentage component of Savage Claw’s damage has been increased from “1.5% + 0.057% per Rage point” to “1.5% + 0.062% per Rage point.”
- The bonus health granted when Regenerative Healing Factor triggers no longer depends on the current amount of Rage and is always 300.
- When selecting a team ability with the Cyclops, the percentage damage bonus per hit from Kinetic Claws per unit of Rage has been increased from 0.01% to 0.012%.
Strategists
Cape and Dagger
- In Cape form, the duration of the Vulnerable effect applied to enemies upon being hit by Terror Cape has been reduced from 28% to 20%.
- In Dagger form, the area-of-effect healing from a Lightforce Dagger hit has been reduced from 25 to 20.
- When selecting a team ability with Luna Snow, the duration of the Frozen Haven ice shield has been reduced from 2.5 to 2 seconds.
Deadpool — Strategist
- Base Health has been increased from 250 to 275.
- The cooldown for Deadpool In Your Area — Strategist and Deadpool In Your Area — Strategist Upgraded has been reduced from 12 to 10 seconds.
- The amount of experience required for each Upgrade! has been reduced to 75% of the previous value.
Gambit
- When selecting a team ability with Magneto, the “Favorable Odds” effect has been changed: the knock-up now triggers only once—upon explosion after colliding with the environment or a character. The previous continuous knock-up while the ability’s area of effect is active has been removed.
Invisible Woman
- The healing provided by Orb Projection on its return path has been reduced from 45 to 40.
- Veiled Step has been changed: for the first second after becoming invisible, taking damage no longer reveals the hero.
Jeff Land Shark
- The healing from Joyful Splash has been increased from 130 to 140 per second.
- Aqua Burst projectile speed has been increased from 100 to 150 m/s, and projectile damage has been increased from 25 to 30.
- Healing from the pool after using the “It’s Jeff!” ultimate ability has been increased from 100 to 130 per second.
Loki
- The healing from Mystical Missile has been increased from 10 to 15.
- Continuous self-healing while invisible after using Deception has been increased from 20 to 30 per second.
Luna Snow
- Healing from Cryo Heart has been increased from 30 to 35 per second.
- When selecting the White Fox team ability, summoning the fox spirit no longer removes negative effects from Luna Snow herself.
Mantis
- The cooldown for each Life Orb has been increased from 3 to 4 seconds.
- When selecting a team ability with Star Lord, the healing provided by Healing Flower has been reduced from “12 + 3% of the target’s maximum health per second” to “10 + 3% of the target’s maximum health per second.”
- In the same team synergy, the healing provided by Enhanced Healing Flower has been reduced from “15 + 3.5% of the target’s maximum health per second” to “10 + 3.5% of the target’s maximum health per second.”
- When selecting the team ability with Adam Warlock, the healing provided by Healing Flower has been increased from “10 + 2.5% of the target’s maximum health per second” to “12 + 3% of the target’s maximum health per second.”
- In the same team synergy, the area-of-effect healing in the form of a soul has been increased from 5 to 30 units per second, and the healing radius has been increased from 5 to 8 meters.
Altron
- The bonus health Altron gains after using Imperative: Firewall has been reduced from 65 to 40.
- The bonus health granted to nearby allies has been reduced from 50 to 40.
- A new effect has been added: after using Imperative: Firewall, Altron heals himself for 20 health per second for 3 seconds.
White Fox
- The healing from a direct hit with Yeowoo Guseul has been increased from 50 to 55, and from a bounce hit from 35 to 40.
- During Fox Form Awakening, healing from the surrounding area has been increased from 35 to 40.
In the previous update, released on September 3, the developers added new cosmetic items for Rogue, Gambit, and Altron, expanded Cyclops’ customization options, and fixed a bug with Psylo’s outfit.